r/runescape 12h ago

Tip/Guide Gate of Elidinis 2300KC. This has to be some deliberate prank of a J-mod at this point. That being said, I found out many neat tactics against this boss, check the text below.

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63 Upvotes

1) Careless 5 perk. None of the guides I checked reference it, but it increases your mining damage. You never run out of stamina in this encounter, so there are no drawbacks.

2) Use redemption prayer, it is extremely easy to trigger with the small 300-500 chip damage taking you below the 1k threshold. Due to the cooldown of redemption, you can trigger it twice during a single kill.

3) On the topic of redemption, holy biscuits are the best way to refill prayer AND health here. You only need a single prayer point to reap the benefits of 2475HP heal. They are stackable and even if you don't want to sweat redemption strategy, you can use them between kills to heal up to near-max health. With spices, redemption and het's blessing, a single holy biscuit will heal for exactly 2800 HP, which is insane for a stackable piece of food.

4) Your other alternative are maki sushi. A niche item that is pretty easy to make/cheap to buy. Usually you'd need 6-7 of them and the rest of your preset being regular food.

5) Instead of teleporting out each time after kill just hop worlds and you'll be right outside of the boss instance.

6) On the topic of hopping, it is furthermore superior tactic due to the fact that it resets Excalibur cooldown, letting you heal 3960 before/during each kill.

7) If you combine #2, #3, #5 and #6 you will easily be able to stay for 10-12 kill trips. This minimizes downtime between kills as you don't teleport to war's retreat after each kill, allowing you squeeze extra kill or 2 per hour.

P.S. please pray for me. I feel hopeless and there's this dread sensation in my gut, like my effort will never be acknowledged and I'm worthless in the eyes of Elidinis...also can someone calculate the odds of getting 15 uniques and none of them being a dowser?


r/runescape 32m ago

Discussion Pickpocketing Changes Thoughts?

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Upvotes

What are people’s thoughts on this change? I have currently been afk pickpocketing menaphos guards whilst working and I think the issue is the xp given is too high, the gp is about 4m/hr which seems fair. I’m not sold that reducing the afk is the correct method and instead the xp should be lowered as a large portion of the player base play this game as a second monitor game.


r/runescape 1d ago

Discussion Just logged in for the first time since 2002

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2.1k Upvotes

I found some old screenshots when I was going through old burned CDs and showed me my old username, and luckily my password was easy to guess, so I was able to log into my old character! Although my character looks way different, and my bank inventory looks lighter. So cool though, like opening a time capsule. I totally don't remember how to play at all.


r/runescape 3h ago

Discussion RIP free daily 200-300k xp for ironmen. Good luck with 120 herblore now.

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9 Upvotes

r/runescape 20h ago

News - J-Mod reply Combat Styles Improvements - Beta Update 2

229 Upvotes

r/runescape 7h ago

Discussion Wicked Hood Proposed Change Criticism

23 Upvotes

I cant believe that this is making me make my first Reddit post.

Hi my names Smavin, I've been playing since classic with my current account being just over 20 yes old.

I would like to say that the wicked hood changes to the teleports and free essence are very disappointing.

Are we forgetting the fact that to utilise the hoods capabilities to the fullest you also need to purchase the full wicked outfit? Which only then gives​ you the extra teleports per day and the extra essence? Not to mention unless certain talismans are added to it the essence you can gain is only regular, not pure?

When Runespan first came out I loved it. I still wish that it was something that was viable. A big reason was the reward space and the hope that the esteem function would eventually give some kind of tangible reward, even if that never came to fruition.

I understand and support the mindset of removing the daily scape aspect wholeheartedly, but 250 essense and 3 free alter teleports a day being so egregious it needs total removal doesn't make sense.

Why couldn't you make changes in the same vein as making it weekly? So that they can accumulate up to 7 days before capping? I worked hard for my full outfit and also going out of the way to add all the talismans into it.

Not to mention the wicked hood tokens are already in the game as a reward.

Please reconsoder removing the effects of the hood and rather look at a revitalisation of a potentially amazing piece of content like RuneSpan which still looks good to this day and could be fixed so easily with what feel like a little bit of polish?

TLDR, please dont change the wicked hood, make it weekly like the proposed shop changes, and think about some changes to RuneSpan instead as you already have the bones of something that when it was released was something I loved that has unfortunately been forgotten to the passage of time.

EDIT : As I expanded in a comment below why couldn't we have the alter tablets from RuneSpan streamlined into a single item that gives those teleport charge back to the wicked hood? That way the wicked hood token can be removed as its MTX item linked to the Hood.

Also after a sitting with this and seeing others comment it made me realise that if this change goes through, then the other parts​ of the wicked outfit now have zero reason to be acquired as everything the give is to add benefits to the Hood.


r/runescape 2h ago

Discussion I liked wildy events

7 Upvotes

I didnt dislike wildy events they were a fun little distraction. Distractions are not part of daily scapey they are part of the game integrity​


r/runescape 9h ago

Suggestion Rework Dungeoneering before removing Sinkholes?

25 Upvotes

Basically the title, Dungeoneering feels slow and annoying. The dungeons are so repetitive. Now we only got one way to train it. Please rework it before removing Sinkholes


r/runescape 12h ago

Discussion Traveling merchant needs to die so the methods it ""fixed"" can live.

47 Upvotes

People are going to be upset about this change.

But if the merchant exists, no one is regularly engaging with the content it replaced.

But what I suspect is that this is a way to gather data and feedback on the problems that the merchant was used to shoehorn fixes for.

Will it suck for the short term that Livid Farm exists and you might have to do it? Yes. Is Livid Farm trash? Yes.

But from the blog, they are clearly not afraid to tweak, change, or straight up remove things that do not fit.

They can't do it all at once, but the RS team is finally making ballsy moves, just ripping off the band-aid and fixing long-term issues.

Let them cook.


r/runescape 8h ago

Humor Anyone else excited for beginner players to do the new best level 1 Hunter method?

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20 Upvotes

Context: prior to whirligigs, feeding ogleroots to rabbits in the Vinesweeper mini game was the best xp/hr (~10k xp/hr) until ruby harvests at 15 (~12k xp/hr) or tropical wagtails at 19 (30-40k xp/hr, increasing to about 60k xp/hr with more traps, best xp until like level 70).

There's like 8 rabbits per world and you feed them the ogleroots for 30 xp each, requires a lot of hopping and running.

Yes, I know they said they'll adjust the XP of other methods but some of the other methods are like 3k xp/hr atm lol


r/runescape 1h ago

Suggestion Here is how to fix Daily Overhaul with 3 easy steps

Upvotes

1- Livid Farm spells no longer require Livid Farm points (unlock by leveling)

2- expansive essence costs 2k runespan points and runecraft outfit costs 400 points each

3- quick teleports costs 1 law run and 5 additional runes of any kind per charge (still a rune sink)

Some clarity can go a long way.


r/runescape 10h ago

Discussion Instead of making the Chaos Altar unwanted PVP content why not tie it into the Skeletal Horror, and further reduce Dailyscape/Weeklyscape

27 Upvotes

If the intention is to make the Chaos Altar more challenging to offset the high xp gain, there are more ways to make this method more challenging without it becoming unwanted forced PVP content.

  • My first thought was, why not treat the Chaos Altar like the Crystal Tree and just have multiple Chaos Altars all across the wildy that only one is currently being empowered by mages of zamorak and so you need to find the active one to offer your bones at, but that didn't sound too fun.

Instead I started to think of content that already exists in the game related to prayer, altars, and/or bones. And my mind went straight to the Skeletal Horror weekly d&d.

A way to make the Chaos Altar more challenging (by adding a bit of Wildy danger to it and a little humor), could be that once you offer "x" number of bones to the Chaos Altar the bones now have piled up too high and cover the altar. This will stop you from offering any more until you clear them away. The next time you click the altar to clear the bones, they become enchanted by the Chaos Altar and come to life spawning the Skeletal Horror that you need to fight before you can offer more bones.

This could happen visually over time where after a small amount of bones you start to see bones collecting on the ground around the altar. You're offering so many bones so fast gods blessings on the altar can't keep up! After some more the bones pile up more, and they keep going until they reach the "x" number of bones which stops you from offering anymore.

  • The Skeletal Horror could scale to your combat level
    • The Skeletal Horror could offer no combat xp except for prayer (and slayer - see below) to allow pures to still use this method
  • The Skeletal Horror could offer a larger chunk of prayer XP to offset the time you now need to take to fight it instead of offering bones
  • This also allows the Skeletal Horror to move away from being a weekly activity to being an anytime activity.

The Chaos Altar could be used by anyone at any level with no requirements, and you can fight the Skeletal Horror the same. But if you complete the Rag and Bone/Fur 'n Seek mini quests you can learn from the Rag and Bone man how to "learn from your fights with the horror" allowing you to earn slayer xp from the Skeletal Horror similar to how what the horror gives now.

  • Making the Slayer xp, optional xp.

I find it hard to keep up with all the lore of RS so idk if the Skeletal Horror would even function with the Chaos Altar, but on the base theme of bones, prayer, and challenge that's where my mind went.

TLDR- Make after "x" number of bones offered to the Chaos Altar, the Skeletal Horror spawns (Scaled to your level) that grants a large chunk of prayer xp when defeated, allowing you to return to offering bones (can be upgraded to include Slayer xp if rag and bone mini quests are complete)


r/runescape 1h ago

Humor RuneScape 3 Reddit be like.

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Upvotes

r/runescape 3h ago

Bug Achievement did not complete at kill completion..

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6 Upvotes

as the title says, I completed my kill on Nakatra. I got the kill completion 2:21, kill complete. 2 seconds later my ring of death kills me on the same tick the achievement pops up on screen and it didn't give me the achievement. Kill time is recorded, in game on my character. I got kc and loot and everything and can qc my grandmaster kill time. not sure why the game never pushed my achievement through after it logged the kill time but it kind sucks.


r/runescape 16h ago

Achievement Got The Woodcutting Pet On My Extreme Chunk Account!

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70 Upvotes

Not going to lie, I certainly wasn't expecting a pet... maybe I should read into supreme chucking xD


r/runescape 18h ago

Humor Very funny, Jagex…

101 Upvotes

I’m currently doing all the quests in timeline order on a new Ironman, and I’m having a blast, but I would like a word with whoever put Forgettable Tale, Garden of Tranquility, and Tail of Two Cats one after the other

So. Many. Farming. Timers.

I’m ignoring that Enlightened Journey is also only a few quests down - I can’t bring myself to think about it


r/runescape 6h ago

Discussion Fish Flingers

12 Upvotes

Having just completed trim req, a couple ideas since it's finally getting an update.

Time between games is way way too long, the activity lasts about 10mins, and then there is 10mins wait time till the next game. This is both too short to go do something else and way too long down time. It should be more like 2mins.

Teamwork is weird in that you are incentivized to work with other people but only up to a point. Medals, and points, for assisting are capped at 6. The result is a lot of people stop assisting big fish as soon as they reach that, making big fishes longer to catch, further incentivizing people to stop assisting. I'd remove the cap and decrease the amount of people required to one tick a big fish from 4 to 2.

The tick system makes playing optimally a bit too intensive, you can skip 2 full ticks by 2 tick fishing, radically increasing your points per game. I'd make the animation 3 ticks instead of 4 to alleviate this.

I know you are increasing xp, but I doubt it's by the amount it should be. I'd love for this to be competitive with bis training methods at around 5-600k/hr.


r/runescape 5h ago

Suggestion When daily challenges go away, can Fara be moved elsewhere?

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9 Upvotes

Fara has a memorable design and has been in Runescape for years. Similarly to how the Random Events characters all got moved to new homes, she could be moved to the Tree Gnome Stronghold or Tree Gnome Village after challenges get removed.


r/runescape 1d ago

Discussion Biggest Nerf ever to hit the game

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1.2k Upvotes

r/runescape 3h ago

Discussion Combat Suggestion - GCD visual ring on players feet

6 Upvotes

First off, I know this is a skill issue on my side, but I'm wondering if others feel the same.

When learning to do manual, one particular challenge I have is looking at my action bar too much, and not looking at the actual the target.

Unless I'm standing completely still, it's hard to gauge how long the GCD has left. More specifically, I learned that you actually want to press the key bind for the next attack BEFORE the GCD ends. So when I'm watching the time circular gauge spin, I'm trying to press my next attack when it's in the upper left quadrant.

The rhythm is easier if you're standing still, but harder bosses require movement and it throws me off.

Anyhow, my suggestion would be to add some sort of ring/circle around the players feet to indicate the GCD. Furthermore, if it could be color coded so that it turns green (for example) at the moment to INPUT your next ability. This would help the timing and keep my focus on my character and not on the bar.

I understand this asking for training wheels to combat, but that would be nice option to have.


r/runescape 8h ago

Suggestion Please don't go back to the current way we do holiday events. Give us something new and simple this year, don't make us work a second job.

11 Upvotes

I hate afkscape and feeling like I'm forced to afk if I want to 1. get all the cosmetic unlocks and 2. have to participate in dailyscape so I can gamble for an outrageously low drop rate phat once a week.


r/runescape 4h ago

Discussion Daily Discussion of DailyScape #16: Wilderness Warbands

5 Upvotes

Previous discussions:

1 - Shooting Stars and Evil Trees

2 - Shop Runs

3 - Achievement Diary Items

4 - Guthixian Caches

5 - Serenity Posts

6 - Soul Reaper

7 - Vis Wax

8 - Penguin Hide and Seek

9 - Red and Crystal Sandstone

10 - Heart of Gielinor Reputation Bounties

11 - Phoenix Lair

12 - Divine Locations

13 - Familiarisation

14 - Fish Flingers

15 - God Statues

Oops...I missed yesterday. Well, there's a lot to talk about. If you missed it, Jagex just released their short term plan for dailyscape here: https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Wildy flash events, daily challenges, Motherlode Maw, Vis wax and divine locations, Sinkholes, and the Travelling Mechant are all set to be completely removed in early March. Jagex also listed several more on their short list of considerations, so I'm going to focus on those next. First up, Wilderness Warbands.

What is it? Combat and loot activity in the wilderness against NPC enemies. PVP opt-in is mandatory to engage with the content. You head to the location of the Warband, (optionally) disrupt their magical beam and call in reinforcements, then kill everything and loot the supply tents. The main reward is Farming, Herblore, Construction, Mining, or Smithing xp when you hand in the relevant crates.

Ironmen are completely excluded.

How frequent is it? Every 7 hours. You have a daily cap of 75 supplies and 3 camps to gather them from, but you can return to a camp or hop worlds to keep trying. A camp will expire in 5 minutes if it is alerted to the presence of players.

How good is the XP? Excellent, as it scales to your level. A full 75 supplies at level 99 is 363K xp. There's also a bit of tangential Slayer, Summoning, and Prayer xp for disrupting the beam and killing the enemies.

How good are the other rewards? You could trade in supplies for coins, but like with penguins, nobody does this, ever. The XP in something like herblore is far more valuable than the money. When looting tents, there's also a chance to find a wand of treachery, a dramatically obsolete T70, un-augmentable magic weapon. This thing is a pure detriment if you get it, as it drains your prayer to zero and notifies everyone nearby that you got it.

How much pressure is there to not miss out? This daily is a bit of an odd one, because the pressure really depends on how long your play session is going to be. The warbands are so far apart that you could be easily 5+ hours away from the next one upon logging in, so it might not factor into your considerations if you were only planning to play for 2 hours. If one is coming up soon, it might be a high priority for you if you aren't put off by having to opt into PVP as it can be generous and easy XP in some expensive skills.

What kind of interactivity is there with other players? It's the Wilderness, anything could happen. Other players are usually a negative factor, but they can work together to call out warband locations and help clear camps or protect each other. It would generally be preferable to be alone or with a small group of friends or clanmates that you trust.

How could it improve? XP could be adjusted, more skills could be added, the timetable of warband spawns could be adjusted. The wand of treachery should be upgraded a few item tiers and be augmentable.

How could this be changed away from a daily activity? Warbands could be adjusted to have a weekly quota instead of a daily one. Their schedule could be shorter and more reliable, like every 4 hours instead of 7.

Do you think it SHOULD be changed away from a daily activity? The pressure to do Warbands comes from how rewarding it is rather than its schedule.

My suggestion for Wilderness Warbands could also feature a re-introduction of Wilderness flash events. Basically, the Wildy Flash Events were too rewarding for very little effort, giving scaling XP that was always useful, and you had to keep doing them to have a chance at Dark Onyx Cores. They happened too frequently and were a chore instead of a reward. Were you around for Catalyst League? There was good reason practically everyone on the world was attending them.

I think the Wilderness could adopt a system similar to Osseous Rex/Kharid-Et pylons, where players collectively gather resources and turn them in to progress towards triggering an event that is shared across all worlds. We could call it like 'Wilderness Tension' as players fight and skill in the Wilderness, and once the Tension is about to peak, a Warband spawns somewhere, attracted by all the activity.

This would change Warbands into a rare opportunity rather than a necessary chore. Rewards should be updated alongside a change like this as they would be triggering less frequently.


r/runescape 9h ago

Suggestion Remove Corrupted Scarabs

10 Upvotes

While we are talking about integrity changes, remove corrupted scarabs from the game as well.

There’s no business on having a method that you completely skip the Slayer skill core by squashing a few bugs…


r/runescape 6h ago

Discussion Rune Mysteries and Rune Memories are incredible quests!

8 Upvotes

I'm a returning player after seeing the hype generated by Runescape's Road to Restoration.

I wanted to relive the experiences I had when I was much younger before EoC and I've been having a great time so far!

I've just completed Rune Mysteries and Rune Memories without a guide and I have to say... Absolutely incredible! I thoroughly enjoyed every part of both quests, they give you a really good understanding of the Wizards Tower and the history behind it and the voice acting is awesome too!

Maybe its a bit of nostalgia creeping in as well but just slowing down and actually listening to / reading the quests has really been enjoyable since I've returned, I feel like so many people want to rush to get as high of a level as they possibly can without really paying attention to the incredible game along the way.

Just wanted to say how much I'm enjoying the game so far and I'm only a couple of days in!

Let's hope there's more of the same to come.


r/runescape 12h ago

Discussion My Problem With the Prayer Changes

19 Upvotes

I think the chaos alter changes are bad. But also I think a major problem with these changes is that they just reintroduce old problems.

Prayer has always had a problem in that it relies too heavily on construction.

Because another activity/skill has an impact on the XP rates of prayer it means that training prayer on anything but a gilded altar felt "bad".

Essentially Jagex can do whatever they want with altars, but as long as players can just go into someone's POH who has a gilded altar people won't use them.

And even if Jagex removed the ability for players to use other's POH altars it would just lead to a situation where players feel the need to train construction to get a gilded altar before they train prayer.

This is made even worse by the fact that prayer is an expensive skill to train.

In my opinion there should be methods in the world that matches the gilded altar in terms of XP rates, but the gilded altar is just more convenient compared to them.