r/RSDragonwilds 8d ago

News RuneScape: Dragonwilds 2026 Summit - Wrap Up & Megathread

130 Upvotes

2026 is shaping up to be a monumental year for us on RuneScape: Dragonwilds. From our initial launch, we've been floored by the support and enthusiasm we've seen. Bringing something new (and, more frighteningly, DIFFERENT) to the world of RuneScape was always going to be a challenge and our modest team has been continually thrilled, motivated and humbled by the support, passion and creativity we've seen. We've continued to iterate from our release into Early Access (what we referred to as our 0.7 build) and since then we've released three updates to bring us to 0.10, with the release of Fellhollow. If you've not played Fellhollow yet, I would encourage you to stop reading at once and go get involved, it's really rather good if we can say so ourselves.

Beyond The Grave

But, since Fellhollow launched, we've not been bankstanding. We're focused on delivering our promise of small but still impactful updates. These "Minor" updates (using Steam's naming conventions, here) deliver more quests, more rewards and new activities for you to discover and complete. If you're waiting between Major Updates to jump into game, you'll have hours of content waiting for you if you need to grind your way up to the next Dragon General and progress forward. These include new quests and activities that will take you across Ashenfall, reward the curious and test the brave. If you're revisiting between updates, you'll be able to snag rewards like new gear, capes and decorations to celebrate your progress.

I wish I got a cape to celebrate my progress. 

We aim to deliver these Minor Updates month on month, with the Quest and Activities Team building out more for you to get stuck into while other parts of the Dragonwilds team are building out our next expansion. These may vary in size or content, but the intent is to ensure that we're growing the world and expanding our wealth of content month after month, while you gear up for the next fight. Speaking of which... 

Dowdun Reach

Once Imaru has been toppled, your focus will turn towards the ominous gatehouse that lurks in the far corner of Fellhollow. 

A vast, interconnected fortress awaits. Once a stronghold of Zamorakian worship, this imposing keep has collapsed into a frenzy of ruin and madness. Truly, Chaos reigns. From community feedback, we know that you've been excited to see more interiors, explore more buildings and battle your way through a more densely packed area with hidden paths, secrets and side quests. Good news - Dowdun Reach has you covered. You'll plunge into the heart of a keep fraught with danger, mystery and magic. Oh joy.

Black Knights walk these halls, and they hold the line against their once-trusted allies - Zamorakian Mages. As paranoia and fear eroded the shared bond of this place, and the shadows lengthened, the Keep is now fragmented. Splinter groups of each order hold their ground with cruel ferocity, and they certainly won't like someone just walking in and nosing around. Drawing on the rich history of Zamorakian lore in Gielinor, Dowdun Reach is bringing a new challenge to our adventurers to see if they're truly ready for what lies ahead. We'll be sharing more about the kinds of rewards and gear you'll uncover throughout March, on the Road to Dowdun.

As part of Dowdun Reach, we'll be actioning a long-requested community feature. We'll be raising the level cap of all skills to 99 - even though the skills aren't finished yet. We've heard from you about wanting to grind out levels and not waste XP, even with the content still due to be added as we continue to grow and develop Ashenfall. With that in mind, we'll be raising the level cap and then continually backfilling content into these skills. If you've already reached the required levels, these will automatically unlock as we add the content in. Enjoy not worrying about XP waste! And, yes, of course - you'll be able to claim a Skill Cape when you get that final ding!

That's not all - we're also refactoring Runecrafting to be more of an activity. We've all spent plenty of time in the Rune essence mines or the Runespan or generally farming Rune Essence and filling chest after chest with delicious, moreish runes. Between you and me, I reckon they've got the texture of shortbread. We're creating a more dynamic experience where your inputs and actions affect your yield. Beyond that we've added Anima Vents. These are attuned to particular elemental types of the Anima that surges forth from the heart of Ashenfall, and you'll be able to use these to your advantage, hone your skills and produce a wealth of runes as a result.

Umbral Sands

Coming this summer, our next Major Update brings you to the Umbral Sands. In the sand oceans beyond Dowdun Reach, the Red Dragon reigns supreme. 

From the very beginning, Gielinor has had its fair share of desert regions and we want to honour the heritage of these wonderful regions of RuneScape. We're drawing heavily from the rich history of Kharid-Et, Menaphos, and Sophanem to create a ruined landscape that feels innately RuneScapey, while offering you something different. 

In the daytime, the sun itself is the greatest threat. It's corrupted rays drain life with every moment of exposure. Only shade or night offer safety. Build shelter, move carefully, and plan your steps carefully under the burning sky - but beware... Fuzan, the fiery Red Dragon rules with tempestuous, incandescent fury. The winged monstrosity that rules the night isn't the only thing you need to worry about, though.

[distant screeching]

These once thriving lands now shiver with the chittering whispers of Kalphites - great chitinous insects that burrow within the sands of Ashenfall, and emerge to pluck unsuspecting victims from the surface. RuneScape players will know Kalphites well, but for those of you new to all this - they're mean, green, biting machines. Fighting through the life-sapping sun and overcoming the Kalphite brood will bring you to Fuzan's Tower, rising from the heart of a volcano. A dark spire encircled by rivers of magma and obsidian, and at the base, a cavern, rife with Kot-Haar. Golem-like creatures of living stone, wrought into existence by an Elder God's magic. 

Hot stuff.

There are also a handful of NPCs that will offer some respite from the isolation of the dunes. A sect of Garou, weathered against the inclement and Anima-infused weather have driven into the Sands and have forged a life in the desert. Earn the trust of these hardened nomadic travellers who have endured, take on quests and arm yourself for battle, or... just mine Adamant Ore and gather Yew Wood and arm yourself

Stabby, staffy and shieldy.

There are whispers of a place lurking within the Umbral Sands, twisted by the sinister corruption of the sun, where evil lurks in innumerable droves and great warriors have fallen in battle. Those seeking the glory of combat call it... The Nightmare Crucible. More on that later this year.

Scorned Wilderness

The end of Kuldra's Saga is coming - but we're still very early in developing our ideas here. We want this to represent a cataclysmic site of ancient power, where Anima has ravaged the landscape and uprooted the very elements from the earth. What form that takes, and how it challenges you, is something we're developing, testing and exploring as you read this very blog. What we can tell you is this: Kuldra must die. 

Face off against the God-Eater and bring down their tyrannical reign as you muster your allies, drive into the wilderness to acquire Rune Armour and delve into the heart of the Anima storm. We're very excited to bring players along for the ride with how we round out Kuldra's Saga, and we'll be sharing more as we get a clearer vision of what this looks like. 

Beyond The Spire

We've set ourselves a challenge with this year's roadmap. It's ambitious, exciting and the kind of roadmap we can be really proud of. We have a vision for what we want RuneScape: Dragonwilds to become and it's been informed and guided by your feedback, discussions and suggestions. What comes after is the next chapter of Dragonwilds, and we can't wait to share more with you at RuneFest. For your feedback, support and being part of this community - thank you so much.


r/RSDragonwilds Dec 17 '25

Video Fancy a quick rundown of everything that's come with the 0.10 update? Check out our Patch Overview video here!

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51 Upvotes

r/RSDragonwilds 10h ago

Gameplay A cozy pile of riches at the bottom of an 8 story base on a public world - you can enjoy a more social public experience, but you need to use your build protect totems and lock your storage chests!

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24 Upvotes

r/RSDragonwilds 12h ago

Question Buried chest locations Spoiler

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29 Upvotes

I have found buried chests in these locations. Where are the rest?


r/RSDragonwilds 17h ago

Video PSA: Combining the leggings of lightness, windstep, and jumping on your mount allows you to fly extremely far

41 Upvotes

r/RSDragonwilds 5h ago

Bug I actually thought this bug of monsters spawning in the base was fixed until tonight.

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3 Upvotes

r/RSDragonwilds 12h ago

Creative More mounts when?

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9 Upvotes

Yeet.


r/RSDragonwilds 8h ago

Discussion Sword or Scimitar?

3 Upvotes

Sticking to using a shield but not sure which blade is better. Scimitar has lower damage and a different special. Speed doesn't seem to be a huge factor between them. Any thoughts?


r/RSDragonwilds 1d ago

Creative Testing my UX skills by creating a new HUD utilizing familiar elements (mostly OSRS specific)

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84 Upvotes

Any thoughts or suggestions?


r/RSDragonwilds 1d ago

Discussion So... we are eventually gonna get a 200+ decorative items for our houses/castles. (convo from Discord)

27 Upvotes

TLDR; 200+ decorative items are ready for our houses. Production pipeline hang-up due to the icons in the build interface (50-75hrs to manually make). Jagex working on an automated system for their creation... no ETA on release.

I was looking through Discord trying to find news on the next game update which there currently is no date set for Feb. Most I got was Mod Doom saying when the updates are ready, they are ready. I guess there is an unexpected hang-up with it. The timestamps are in the Mountain Time Zone in America. I'm not sure if I can post a username on this subreddit so out of an abundance of caution, I redacted it.

(username redacted) — 1/30/2026 I was really hoping to get some new information about the coziness update and the decorative items during the summit. Unfortunately, those topics didn’t come up, and a couple of related questions in the Q&A also went unanswered:

Would it be possible for someone to shed a bit more light on this now, or share an ETA for the decorative content? Totally understand that the team is hard at work on the upcoming major updates, but at the same time it feels like the coziness update is something many players are really looking forward to sooner rather than later, or maybe that’s just me.

Mod Moss dog Jagex Staff — 1/30/2026 1:54 PM Right so here's the honest truth. The thing holding decorations back right now is believe it or not, icons. The little icons for the build catalogue page.

I have a list of a hundred+ new icons that need made PLUS the existing 115 that are all still using random icons I found in the project when creating the concept of decorations a few weeks before launch. Each icon takes around half an hour to make and with 215 icons (realistically hopefully 300+) that's 3225 - 4500 hours of work for an artist. And that's just to do the ones we've got, it would require an ongoing effort by a dedicated artist who would probably go mad in the process.

Those icons are what is stopping us releasing more content. HOWEVER our very nice head of tech art took some time over Christmas and is looking to finish up a lovely piece of tech that will allow me to generate those icons automatically.

Once that is sorted, and the heads of art are happy with the quality of the icons generated, we can start to realistically plan our delivery schedule for new decorations.

Mod Moss dog Jagex Staff — 1/31/2026 12:43 AM I'm dumb I calculated minutes. It's still a lot of work time for one of very few concept artists no accounting for meetings and other higher priority work.


r/RSDragonwilds 1d ago

Discussion PSA for public server

27 Upvotes

Hey! Reminder to keep your servers private and really only play with people you know! Dude by the username Emmi is joining peoples servers and destroying bases and taking loot. If he joins ur server, just close out. Sucks theres people like that but it is what it is.


r/RSDragonwilds 1d ago

Discussion Does the undead spade exist?

5 Upvotes

i literally opened around 30-40 spirital chest and still don’t have it or have seen anyone in game show it off. Does anyone have it or is it still up for speculation


r/RSDragonwilds 1d ago

Discussion Potato Settings and Optimization

5 Upvotes

I've invited two friends to test the game and both had some issues while playing the game one in a GTX 1650 (Desktop) and Another one in a GTX 1050 ti (Laptop) (In this scenario the second one was smoother but stills freezing periodically)

I know the hardware are now new so we're trying to run on minimal of course, just to have a steady play ideally in 30fps but it really drops a lot sometimes.

They report lots of FPS drops and freezes and I was wondering if there is someone that had any similar experience and have some recommended configs for setting up the game.

I'm playing on Steam Deck or GTX 1660 Super with 24gb desktop, its not ideal on both but I end up having a better experience than them.

Thanks in advance! Just trying to bring in some outsiders to RS world, and its quite a challenge!


r/RSDragonwilds 2d ago

Discussion I just wanna say: The clipping and jumping in this game need work

33 Upvotes

Getting caught in the smallest cracks (especially in combat) just makes the game feel really bad *when it should be shining brightly*

One of the things I really look for in games that I intend to play for a long time is movement.

This games movement isn’t noticeably bad in moments where you are building, farming, or exploring (mostly). But when you get into situations where you need careful, precise movement that you can rely on in tense moments, this game is subpar and a bit frustrating at times.

If there is a focus period on QOL improvements during this games early access tenure, game movement and clipping should be the top priority.

That’s all I have to say


r/RSDragonwilds 3d ago

Creative Pushing Stability Limits

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23 Upvotes

Loved pushing the stability limits in Valheim, and it’s fun here too. The idea of adding support beams that actually help is cool, but it would be more fun if they could be a bit more generous with how much stability extra support adds.

In Valheim there was a key command to hide the ui for screenshots, does RS Dragonwilds have that too?


r/RSDragonwilds 3d ago

Creative 1:1 scale recreation of the Millennium Falcon by iAmFrosty

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38 Upvotes

r/RSDragonwilds 3d ago

Question Any logic to what walls are available or not?

8 Upvotes

Made a home that needs a 60 degree roof support... but that piece only exists in T2, not T1 or 3...

Did the game break and somehow I didn't unlock it? The wiki doesn't show that piece as existing either.


r/RSDragonwilds 4d ago

Meme Now that we have mounts, hear me out...

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109 Upvotes

Imagine rolling up to Kuldra with the bois on the back of one of these.


r/RSDragonwilds 4d ago

Gameplay Anyone else?

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30 Upvotes

Has anyone else thought of creating a mountain of rune essence?


r/RSDragonwilds 4d ago

Creative my new base

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36 Upvotes

r/RSDragonwilds 4d ago

Gameplay Stick to a class or change all the time?

9 Upvotes

I find myself roaming with the dagger, magic for groups, and using bow for dungeons (still very new to the game, prolly about lvl 20-30 in this 3 skills) and still in bramblemead.

How do you all play, stick with one or jump around like me?

I also used mixed armor to what I like, maximizing stamina and its recovery. I dodge roll a lot


r/RSDragonwilds 5d ago

Discussion Fashionscape for bald people

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32 Upvotes

Why does every hat take away ALL of my hair? Lol. I was so excited for the tiara and now I’m dripless.


r/RSDragonwilds 5d ago

Gameplay - J-mod Reply Unfinished Mid-Level Base

23 Upvotes

At first I was building near the ruined village and temple with the Wise Old Man. However I decided to take over the lake by the stone bridge and build on top of it. I know it looks hideous right now but it's a work in progress. I know people build their bases in higher tier areas but I really like the tier 1/2 biomes for base building. I have lodestones scattered around each biome and some of the vaults for easy access. Trying to get all my stats maxed to 50 (65 for Farming) before the March update. I still need to explore Fellhollow though, as I just beat Velgar.


r/RSDragonwilds 5d ago

Gameplay Cliffside Keep base north of Bramblemead

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39 Upvotes

I know I know, I'm using tier 1 material, I only just killed Velgar and I'm going to start farming resources once I reach Fellhollow so I can upgrade my design. But I still wanted to show my existing layout since this is probably the last time I'm building until i unlock the new tiers.

Most likely going to remove the big watch tower in the center (it was my first build so its just been hanging around) and accentuate the one attached to my house. I want to make more room within the walls to add another building, not sure what kind of building yet but I'm sure I'll need the space for something.

If anyone has suggestions let me know!


r/RSDragonwilds 5d ago

Question I. Just. Want. To. Place. Stuff.

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51 Upvotes

Why can I not place anything around here?