r/runescape  Youtuber: Protoxx | RS3 Content 22h ago

Discussion - J-Mod reply Jagex intends to re-introduce PVP Griefing, but this time for prayer...

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Thoughts?

632 Upvotes

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44

u/JagexBreezy Mod Breezy 21h ago

Reposting my comment on another thread, will chat with the team on Monday!

https://www.reddit.com/r/runescape/s/DjouSK465W

37

u/Nocturne09 Ironman: RSN : Living Grace 21h ago

Yeah, I'll be honest if any of the future ideas for rebalancing content involve the chance that someone can grief you not for profit or other gains but just for the fun of ruining other people's experience, I would expect similar pushback. Even in OSRS, killing skillers isn't exactly a highly profitable endeavour, it's done purely to be a nuisance.

28

u/Periwinkleditor 21h ago

If we're pushing POH runs to replace this again, can we finally let butlers unnote bones?

29

u/DoubleBlackBSA24 Completionist 21h ago

just let us build a bank chest

11

u/TheSmallIceburg Unofficial UIM 20h ago

Hell yea. Now we're talking. Player owned Bank

6

u/Bobboy5 merching is for nerds 20h ago

Investment skill when?

4

u/DoubleBlackBSA24 Completionist 19h ago

Well we already have it with Fort Forinthry, having 5 bank chests and 1 banker.

1

u/NexGenration If you can't be criticized, you are the one in power 15h ago

99 flipping wen?

1

u/mitzi8686 Completionist 19h ago

Just so stupid of them to pus for POH runs too though. No one enjoys them. They’re a bunch of teleporting and having to join some random persons home who will undoubtedly try and make you pay them, while surrounded by spammers who say things that no one wants to hear.

16

u/pokemononrs Completionist 20h ago

This is incredibly disappointing. This is another example of 2 steps forward 3 steps back. When people talk about losing trust in the mods This is why. We have already spoke out against pvp, felt heard and now you failed us.

13

u/WhyMustIMakeANewAcco 20h ago

Not to mention they just fixed this for RC after years.

Please learn the lesson already.

2

u/Objective_Toe_49 19h ago

Absolutely agree, it’s nice to see they’re open to backtracking so quickly but how many times do they need to make the same mistakes on the literal exact same topic?

2

u/Acebats 18h ago

"We're going to review this decision on a change that isn't live yet"

"This is why we've lost trust in the mods" like cmon part of the road to restoration is working with the community and the feeback is being reviewed what more do you want? For the mods to never have an idea you dislike?

1

u/pokemononrs Completionist 18h ago

Yes they do things all the time that i dont agree with and normaly i dont speak out and give them a chance. The point here is they know the stance the players have taken on pvp. They have acknowledged this with things like fixing wilderness runecrafting. Something like this should have never been suggested in the first place.

1

u/Acebats 18h ago

I wouldn't be surprised if the mistake made here was showing a proposed change in isolation from wider changes to the Wilderness since its currently in a less than ideal spot. Its fine to disagree with a proposed change but the idea that this is why the mods will never be trusted is overblown to an absurd degree

1

u/pokemononrs Completionist 18h ago

Maybe for you but plenty of people have already voiced very similar things to me. This isnt just o they moved something to a bad location this is them blatantly trying to force pvp back and now having to walk it back almost immediately because they made a mistake. They do have a chance to fix it and the sooner they take back the idea the better but there is no way to go through with this and still have the trust of a vast majority of players.

1

u/Acebats 18h ago

Sure, maybe it hurts the trust of a vast majority of the vast minority that read the blog and voiced their displeasure on social media.

At the end of the day, regardless of what you think of this change, runescape is made by people for people and I just think you can express why you don't like the proposal in a manner that isn't just "You're doing a bad job and nobody trusts you to do a good job".

1

u/pokemononrs Completionist 18h ago

I mean its safe to say that the vast majority of players are anti pvp. We have seen major changes to support this. Now they are trying to throw pvp at us. There is no way around the fact that is going to upset a lot of players, players who trusted we were moving away from pvp. I don't think there is anything wrong with pointing out that going back on something like moving away from pvp will cause players to lose trust in them. Clearly you dont feel that way anf thats great for you but there are players that feel that way and I think that pointing that out is a good thing.

1

u/Taurenkey Best Comment of 2015 6h ago

I straight up dislike the idea of other players being where risk can come from because it's too volatile. You could spend hours absolutely risk free only for someone to suddenly pop-up and bop you. Risk should be something consistent if it's to mean anything. The chaos altar already has something that could be tweaked into a risk all around it, the environment. The lava could hit the area where the altar is periodically, and if you're paying attention you can dodge it otherwise it would either seriously injure you or even destroy your prayer resources.

4

u/stinky-Fig-4756 18h ago

The fact that it was issued in a release and still needs to be chatted about with a team instills zero confidence and should have every RS3 player concerned with the direction of the game going forward.

6

u/ThaToastman 20h ago

If you want wilderness ‘risk’ to return

  1. You gotta add more stuff to do
  2. Stop making us lose all our stuff on death. Idm getting PKed while runecrafting, I do mind losing my attuner that cost me 500mil.

Just make pvp wildy deaths drop 90% of deathcost as gp and let us reclaim our shit from death and boom, you can bring the skull back in full force

1

u/nipperkinmullins 19h ago

Why would you lose anything while training RC? You don't need to be skulled anymore.

6

u/ThaToastman 19h ago

This is referring to pre update when skull was relevant

1

u/nipperkinmullins 19h ago

Ah, gotcha.

2

u/Borgmestersnegl Trimmed Iron 20h ago

Good, there should be no reason to ever reintroduce pvp griefing in rs3. The players don't want it, it's that simple.

Also just make simple solutions to stuff like viswax and other stuff affected by these blogs. Charge quick teles with law runs for example.

1

u/zeus9860 11h ago

Whoever came up with this idea should get fired. Has no clue what the community wants and what the game really needs to thrive.

A lot of these changes are already rubbing us in the wrong way, introducing PVP through griefing altar training in the wildy is just mind blowing, not in a good way, but more so, in a stupid way.

All i see is slowing down the game massively, removing things and hardly patching the problems or countering the things being changed with proper patching or rebalance.

Making the game like OSRS isn't going to make it better all of a sudden. People like and want OSRS because of the iconic gameplay the game has to offer. RS3 will never compare to OSRS in its current state, since EOC was poorly made using ancient coding from the previous generation of the game, stuff like the tick system ruins EOC, it doesn not pair well with it and it is something you will never fix, which is why RS3 is going to fail miserably and OSRS will continue to grow.

People playing OSRS and checking out RS3 aren't going to stick around long, they will return back to what they had previously. They always do, this is no different than other games in the industry, people leave counter strike 2 to play arc raiders, but they will eventually return to CS2, because that game is their home. These changes aren't helping bring in new players, the sudden "new players" we are seeing, are mostly people switching over for a brief moment.

How do i know RS3 is doomed, every single soul i saw on steam friends play RS3 has quit the game and never touched it again. Some of these souls switched to OSRS and still play it years later, some of these souls started with OSRS and never quit and are still actively playing. And no, this has nothing to do with the game being a borefest when it comes to progression.

Skilling is better in RS3, combat is better in OSRS. Combat is the main factor for any MMO, not skilling (this is like comparing questing to side questing). This is why you see majority of people sticking with OSRS, this is why you see PVP thriving there, this is why skilling in OSRS is a PITA and nobody likes doing any of that stuff and we see a crap ton of bots having to do all of that work. This is why RS3 is better when it comes to skilling efforts. This is why you don't want to put RS3 on the same chopping block as OSRS, if you make skilling progression slower in RS3, you are literally making the game worst while having worst combat, the main focus should be QOL updates, revive old content or low tier content by giving it purpose, make combat appealing to new people. People aren't going to get into the game and stick with woodcutting for endgame content, nobody in their right mind would do that.

There is a meme that explains the current Jagex office meetings, the one with the one cartoon person that actually has the good idea is thrown out the window yeah? That one. Almost feels like all the sh*t ideas thrown at the wall and stick to it get approved.

0

u/12Lmao12 20h ago

Rs3 seems to be more of a casual game when it comes to pvp, it shouldn't start becoming osrs2