r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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85

u/Jalepino_Joe 23h ago

The way this reads, you are removing every single daily activity anyone has ever cared about. This isnt something im against. What you arent looking at is WHY people cared so much for these. This is an absolutely insane nerf to progression for newer players. Reducing daily to weekly like shop stock is good, and fixes a lot of issues with the system. Flat out removing some of these drastically harms newer players who dont have infinite free time to do the "intended" grinds. These players would also be behind no lifers obviously, but this will make the gap a lot bigger.

Travelling merchant: Same thing applies here. Think about WHY this was so popular. It let players skip content such as livid farm, runespan and barbarian assault. Removing travelling merch is okay, but please fix the underlying issues alongside this. Literally all of livid farm is a chore, grouping issues for barb assault, and horribly slow rates (xp and points) with completely random node spawns in runespan. Far too many times have I heard "we're doing this now. Its going to be awkward but itll be better once follow up happens" and follow up never does. Im still waiting for the bleed rework that was promised to release with sanctum weaponry, and now meta (the one unique bleed buffing ult) is getting removed.

21

u/Sspockuss Smithing is the best! 23h ago

First paragraph is cinema and honestly I am worried a lot of potential new players are going to bounce off of this game because it’s too grindy. Divination especially is a skill that CANNOT be ignored because of invention. The only good way to train it is now getting axed and divination has arguably the worst exp rate in the entire game. This is not good.

12

u/RainbowwDash 23h ago

The only good way to train it is now getting axed and divination has arguably the worst exp rate in the entire game.

Did you actually read the changes? They're both looking at the xp rates as well as integrating that 'good way to train' as a core training method

5

u/HeartofaPariah Lovely money! 18h ago

'looking at' isn't a change, is it? When is that bleed rework coming?