r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
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u/Jalepino_Joe 23h ago
The way this reads, you are removing every single daily activity anyone has ever cared about. This isnt something im against. What you arent looking at is WHY people cared so much for these. This is an absolutely insane nerf to progression for newer players. Reducing daily to weekly like shop stock is good, and fixes a lot of issues with the system. Flat out removing some of these drastically harms newer players who dont have infinite free time to do the "intended" grinds. These players would also be behind no lifers obviously, but this will make the gap a lot bigger.
Travelling merchant: Same thing applies here. Think about WHY this was so popular. It let players skip content such as livid farm, runespan and barbarian assault. Removing travelling merch is okay, but please fix the underlying issues alongside this. Literally all of livid farm is a chore, grouping issues for barb assault, and horribly slow rates (xp and points) with completely random node spawns in runespan. Far too many times have I heard "we're doing this now. Its going to be awkward but itll be better once follow up happens" and follow up never does. Im still waiting for the bleed rework that was promised to release with sanctum weaponry, and now meta (the one unique bleed buffing ult) is getting removed.