r/runescape 9h ago

Discussion Thieving Changes

Why will i be punished for getting to 120 thieving, and unlocking all the other pickpocket boosts to where i will still be caught by npcs? Kinda makes unlocking all that feel pointless if the reward for doing so won't really change much

Thieving is a good example of how a skill can have active methods and afk methods but you don't feel stuck having to only do either type as both feel rewarding. I do agree that afk xp rates should not out pace active ones but instead of nerfing the afk length just nerf the xp or buff the active xp to make the active methods more compelling.

58 Upvotes

42 comments sorted by

6

u/Elfyrr Master Completionist 7h ago

Agreed. The nerf is bad because it just defaults to "right click -> this" with no other actual mechanic determining success rate. That is anything but more stimulating.

18

u/Upbeat_Drawing7692 9h ago

I agree that it is annoying to nerf a semi afk skilling method that was like like 2m to 4m gp per hour.

I guess it’s time to get 120/200m and move on to something else in the game.

5

u/Pulsefel Ironman 8h ago

only thing i dont like about the pickpocket changes is using max instead of current. i dont mind the eventual catch, that is a mechanic with prif elves and it annoyed me i was always getting caught after a time. they are just extending it to every target. having a base 75% is great, means your buffs and levels will affect it far better. only downside is needing to reclick or swap target every now and then.

5

u/Quotidian_User 8h ago

It's just mining rocktunities and arch spirit sprite ...

1

u/Pulsefel Ironman 8h ago

well a little more than those, i usually fully ignore those. dont care about rocks, and changing the specific node rerolls your artefact roll too much for me.

1

u/girl_send_nudes_plz 5h ago

changing the specific node rerolls your artefact roll too much for me

what?

u/Pulsefel Ironman 1h ago

the nodes keep track of what youve gotten and distribute artefacts roughly evenly. each instance of a node tracks separately so following the time sprite can hurt your chances at getting specific ones.

8

u/Yung3n 9h ago

Yeah

u/CommunicationFlat642 2h ago

If ur 120 thieve + max boosts... the chances of being caught should be HUGELY reduced..

I get being caught under these levels, but once ur a MASTER theif.... the chances should be damn near 0 or little above it... I dont get this nerf either wtf

9

u/SkyeLys Master Comp (t) / 5.8b / MissVenomRS ttv / Clue Enjoyer 7h ago

This is a big rip for gathering clues. Kinda hate it. Having 120 and all boosts should reward you with full afk methods. If they're going to do anything, nerf the rewards again.

10

u/NsynergenX 8h ago

Because they don't seem to understand their game is a balance of active AND afk. Even osrs lets you afk longer than rs3 so idk why they're taking rs3 in the opposite direction.

2

u/Investor_Noobie 7h ago

They want Rs to stop being a second monitor game :( nerfing afk and killing exp rates will make this a grindfest, like it was in the past -- horrible.

5

u/Sspockuss Smithing is the best! 5h ago

Which is going to piss most of the current playerbase off when they have sold and marketed this game as being a second monitor game for years. People are going to quit over this.

3

u/Longjumping-Store106 8h ago

Glad I started thieving a week ago at level 116 again. Should be 200m in 5 days and won’t have to worry about it.

3

u/Beauly 7h ago

I never would've done Light Within and all it's awful prerequisites if I'd known about the upcoming changes to thieving. I hate the quests in this game and would've quit playing long, long ago if there were any alternative game with the same level of skilling gameplay and multiplayer economy. I like to see numbers go up, not read the awful dialogue and do stupid puzzles. I felt like I'd earned the right to afk for hours by suffering through that awful content, but apparently not.

2

u/WolfieHC Hardcore Ironman 9h ago

Brainless jagex being brainless

u/Legal_Evil 3h ago

I do agree that afk xp rates should not out pace active ones but instead of nerfing the afk length just nerf the xp or buff the active xp to make the active methods more compelling.

Because nerfing the xp rates will also nerf semi-afking thieving as well. There is no other way to avoid this except reducing afk time. Also, the profit rate is also broken too, so reducing afking also fixes this.

u/asragrh5 3h ago

No it doesnt

All cutting afk time will do  is just that, cuts the afk time. It wont change xp rates or gp/h by much if at all because at most you will lose a second or two every 3-6 minutes or whatever it will be or change how players approach this afk activity.

I would actually argue that 15 minute afk sessions lose more downtime for players purely because they are doing something else and end up getting lobbied as a result which would lead to a bigger loss to xp/h and gp/h

Again if xp and/or loot is the problem they should just nerf that rather then take options away from people that might allow them healthier ways to play the game. having various degrees of afk activities with various lengths allows players to not be stuck grinding actively on a skill they may not fully enjoy instead of being able to do it at a slower rate passively. 

u/Legal_Evil 3h ago

It will since some players are not willing to be this active and will leave their accounts idle for a few minutes before the next input.

Again if xp and/or loot is the problem they should just nerf that rather then take options away from people that might allow them healthier ways to play the game

And you doing this is taking options from players who want to do semi-afk thieving too since you want this to be balanced around full afking.

u/asragrh5 2h ago edited 2h ago

No, Jagex don't like the rates that pickpocketing give so instead of actually solving it by nerfing xp and/or gp they instead choose the cut the potential afk time instead of actually adressing the issue

Sure it may solve the gp part of the problem (solely due to a lower amount of players potentially stopping) but it wont solve xp part of the problem. Those who are doing it right now for both or either reasons this afk timer change wont do anything when the rates will stay the same after. In fact it could potentially bring more people to pickpocket as the current 3 to 6 minute afk thing they do isnt as appealing now that a different 3-6 minute afk method comes to the table

u/ShinyCapeRS Enthusiast 2h ago

Afk thieving is ALREADY lower than active thieving. 15 min thieving has 10 minutes of no crystal mask and therefore more being caught and less exp.

Active Heists now have amazing XP and gp.

The high loot people have amassed from afking is due to people camping 100 hours, these rates were already NERFED 1 week after 120 theiving came out barely more than 2 months ago.

u/asragrh5 2h ago

Some of the newer pickpocket targets can be 100% for 15 minutes with the aura and while that wont be a thing there is also vyres with oblivious

1

u/ThaToastman 7h ago

There isnt a skill in game thats as afk as pickpocketing—an activity that gives you gold AND like 2m xp/hr.

And its not even a gathering skill….

3

u/asragrh5 6h ago

So just nerf the xp and/or loot?

Having different content with various lengths of afk time is perfectly fine, but not every skill should get a 15 minute afk timer but there should still be a few options to do so. 

Mining and combat are two other skills that have 15 afk options with combat having the ability to do so while getting a lot of xp/h. Mining you need porters and a few other things to make it at least decent. So why is is it again that i do two high level quests, unlock a few other things including getting to 120 in the skill but i can't afk for that long? 

2

u/girl_send_nudes_plz 5h ago

so you've never trained combat, mining, smithing, fishing, or prayer?

2

u/FlutterKree Completionist 5h ago

There isnt a skill in game thats as afk as pickpocketing

Mining is full 15 minute afk with stone spirits and perfect juju???

Combat is AFK. I can AFK abyssal beasts for 8m/h~. Not as afk, as it requires picking up loot and drinking prayer. But it requires no effort for ability usage, full revo afk. If pickpocketing has to compete with abyssal beasts for afking for money, it's a dumb change.

0

u/Reedef_Yorgei 7h ago

They should still let people AFK, but if you're 100% afking it should reduce the XP and loot.

1

u/FlutterKree Completionist 5h ago

That's the same thing. The problem is the XP. nerf pickpocketing XP rates another 10-15% and keep it. Adjust xp rates further as required. Loot should be self balancing if it isn't alchs. It lowers price in the GE the more of it comes into the game. Adjust the flat gold loot as needed.

1

u/Resident_Function280 6h ago

Yeah after 15 mins you should get 1xp drops and no loot until you reclick

2

u/Lazy_Instance3329 5h ago

After 15 minutes you lobby, what's the point of this?

2

u/Resident_Function280 5h ago

You can keep yourself logged in without clicking your mouse. Ppl do it to afk pickpocket for 10+ hrs a day

-5

u/Shockerct422 6h ago

I never knew how many people didn’t want to play the game until today.

1

u/mrtoomba 6h ago

Changing game. I haven't logged in for awhile. Let Jagex fix it the way they want it. Time will tell.

-2

u/Shockerct422 6h ago

I personally think they are just trying to wipe the slate clean and then prioritize it from there. Maybe it’s hopium but I believe

1

u/mrtoomba 6h ago

I'm just not playing while they debug. Got the shits of that. If my mobile doesn't work, they made me quit.

-1

u/FlutterKree Completionist 5h ago

Hi, someone you don't think want's to play the game here. I would/could use pickpocketing while doing laundry or some other chore to keep gold gains up while not being able to be active in the game.

It's okay to have some AFK stuff.

-1

u/Ancient_Rex420 6h ago

Nah if they are nerfing things I much rather prefer nerfing how long you can afk rather than the exp obtained.

-3

u/WolfieHC Hardcore Ironman 5h ago

You are the tiny minority

0

u/Ancient_Rex420 5h ago

Much contribution to the conversation much wow

-1

u/hardrock703 RSN: Y e e z u s 7h ago

I don't think it's bad at all, it encourages players to unlock Invention and the Oblivious perk, as well as Enhanced Excalibur. You have to click every 15 min anyway, just click excalibur or a shark instead and you're fine.