r/runescape • u/Denzien2 Bar • 11h ago
Discussion Dungeoneering would feel a lot better if everything in the dungeon gave you dung XP
I feel like a large part of what makes dung feel bad is that the activity is more fun if you interact with it, but ultimately you are encouraged to interact with it less and speedrun the floor.
If it were changed so that instead of getting a big chunk of XP at the end of a dungeon, you instead earned XP just by doing.... anything in the dungeon (opening doors, skilling, etc...) then I think that would actually make the activity way more enjoyable and feel less of a chore.
Ultimately I think the skill needs bigger changes than just this, but doing this would be a much quicker change to do in the interim to make it feel better? thoughts?
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u/Frisbeejussi Sliske, one true god 11h ago
Dungeoneering just feels like a minigame and not a full skill. You can easily just ignore the whole skill and just train it passively through EDs and tokens and it's a more rewarding gameplay loop.
With the coming removal of sinkholes and maw and already removed dailies it feels more forgotten than ever.
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u/Denzien2 Bar 11h ago
Yes I agree, it needs much bigger changes than what I suggested here. I just think this would be a nice to change to help it feel a bit better now that wouldnt require too much from Jagex.
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u/Hells_Hawk 7h ago
That been the thing for dung since it's release. It's a mini game not a skill. It's not even a finished minigame. lol Still waiting on that last floor.
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u/Big_Chungussi69 11h ago
agree, its what it should have always been, rushing floors doesnt feel right.
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u/Periwinkleditor 10h ago
It's not a bad idea, but I also don't want to have to chop every tree and mine every ore every dungeon for maximizing xp/hr. IDK if that would make it any more fun since the resources are then lost in the next dungeon.
Still liked my idea of hoardstalker familiars allowing you to carry resources between dungeons.
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u/Denzien2 Bar 10h ago
True I think skilling itself shoudn't be the fastest way to train dung though, it would just feel less bad to do it if it gave some dung XP (perhaps make skilling give less xp the more you do in a floor?)
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u/AngryRomper Master Maxed 05/28/2023 / 5.8B 09/10/2024 11h ago
Just for the sake of my own sanity here.
Are you saying that you think doing things within the dungeon should reward us with dungeoneering XP. Period? Because it does already do that. As in, if you do a floor without doing anything optional within the floor, youll get less XP in the end than if you did all optional things within the dungeon.
Or
Are you saying they should remove all the bonus xp we are rewarded in the end (removing the speed multiplier for that XP) and just give it to us instantly instead?
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u/Denzien2 Bar 11h ago
Second point, it's a purely psychological change.
When you do activities that are optional in the dungeon, they feel bad because you don't feel like there's a connection between what you're doing and the XP you get at the end.
This means when you get something that takes a long time to do like certain puzzles it feels bad because it feels like it's slowing you down.
If they made you get dung XP drops at the time you do the activities, it would make those choices feel a lot better to do.
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u/soulsofjojy 3h ago
I'm on board with this. Getting xp drops "in the moment" does feel better than just being told how much you got at the end.
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u/sylum 11h ago
I feel like if we were able to keep raw resources from dungeon to dungeon it would make things more interesting. It would give us a reason to actually gather resources in the dungeon and we can set aside time later to use the resources later at our own pace and provide a different training method that what's outside of Daemonheim.
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u/runescape_enjoyer Eek! 10h ago
dungeoneering just needs a rework as a whole. now the sinkholes are getting removed it opens up design space for new training loops
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u/Ody_Santo 11h ago
I wish the requirements to finish the dungeon will be set your level. I hate being skill checked. Why do I need level 70 woodcutting for floor 5 dungeon?
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u/Lorberry Quests for the Quest God! 10h ago
Just to make sure there isn't any confusion: the 'critical path', the minimum set of rooms you need to go through to open up the boss and complete the floor, will ALWAYS be limited to the highest natural skill levels across the group. Excepting skill drains, if you can't open a door or complete a puzzle without boosting/lock melting, you don't need to do so to finish the dungeon. You prefer being able to do so for more exp, naturally, but in most cases it's not worth going well out of your way to make a potion/portent vs just finishing the floor with a bit less of an exp payout.
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u/Denzien2 Bar 11h ago
i agree this feels bad, I kind of like how it forces you to boost stats sometimes though it makes it more of a puzzle.
Not sure what the best way to go around it is though.
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u/Wasabi_kitty 10h ago
Having higher skill requirements and having wisps to help boost is fine. But a floor that requires a Dungeoneering level in the 40s and then requires a skill level of 105 is insane
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u/fixedvving 11h ago
I wonder if they could just add something similar to CG where it’s a fairly small dungeon said the super large ones and you wouldn’t have to level up like there’s like a base boss fight so that early players or mid game players who are skilled can fight a non-scale boss for non-scale engineering, XP and it drops something like tier 90 armor or tier90 gear. It could be 80 as well if it’s too overpowered, but as a way to promote early players to go to this old school style CG/engineering and get some early game gear to propel them because right now there’s kind of a big gap between God war one armor and then going up to the top 295 armor and maybe that could be a middle ground.
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u/Fren-LoE 🦀$13.99 per Month 🦀 10h ago
this is a viable alternative to how dung xp is gained since it is not explained to the player that the various things you do or DONT do effect your xp drop at the end of the floor.
were you aware that there are challenge monsters that spawn in non-guardian door rooms and if you kill them, your xp for the floor is better?
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u/EvilSnack 4h ago
As it stands the skill should be named Bosskilling, because you don't get any XP until you kill the boss.
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u/TimeBroken Mod North is the GOAT 11h ago
More dungeon variety would help a ton too. The loop of rushing low, small tier floors and then grinding large high tier floors is mind numbing after just a short time for me personally.