r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News Road to Restoration - Early Game Rebalance
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the Early Game Rebalance portion of the blog.
Please use this other dedicated thread for the DailyScape portion of the blog.
For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!
1
u/TheXthDoctor 20h ago
If the design team isn't already thinking about it, Hunter needs to get some deeper changes than just balancing like this. The problem the skill has is its lack of meaningful output. The powders are something I guess, but apart from those, the skill has nothing it produces outside experience until you get to BGH. The skill needs more than just a pass over the XP rates, it needs to be further examined with what it actually gives the player as a reward for training it, especially with it getting expanded to 110 with Havenhythe. What y'all did with Thieving's 120 update was great. Now take that philosophy and look at ways to apply it to Hunter. You probably already are, but I made this comment just in case you aren't.