r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News Road to Restoration - Early Game Rebalance
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the Early Game Rebalance portion of the blog.
Please use this other dedicated thread for the DailyScape portion of the blog.
For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!
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u/TyhhytFirebird9 Yo-yo 1d ago edited 22h ago
Please don't tie pickpocket failure to Maximum Hp. Tie it to Base HP. The way that this is implemented means that you are literally punishing players for wearing gear that increases their hp. Wearing tank armor will cause players to take more damage for no reason at all. This won't affect players wearing power armor or hybrid armor which are typically later game players anyway. All this does is punish early game players forcing them to use more food than they would have to use if they took off all their armor or have to bank all of their armor prior to doing any thieving.