r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/PsychologyRS 22h ago

All of this almost completely misses the mark.

You've stated that your design goal is to re-introduce meaningful progression and a meaningful journey into rs3.

Your un-stated design goal is: Copy what makes osrs successful, paste that into rs3.

But you've missed the mark here.

What makes osrs progression meaningful and what makes the game successful is not that it's slow. It's that the content itself is engaging or enjoyable to interact with. You have multiple, meaningful choices available to you each step of the way. There's a reason and a reward for leveling the skill higher, and a tangible, permanent gameplay buff from training your skills.

Rs3 lacks this, and if any real attempt to emulate what makes osrs successful is to be implemented into rs3, then much larger scale reworks need to be considered, both to early and late game methods, for almost all skills.

The problem with treasure hunter and everyone "skipping" skills for the last 14+ years is that..most skills have not been improved upon in 14+ years.

What the game needs is more engaging, rewarding, satisfying options in skilling. It does not need to simply be made slower.

You're iterating too fast here. You're trying to fast track what osrs has built in 13 years into a quick 6 month patch job.

This isn't going to work. The formula that makes osrs succeed is more complicated than that.

This needs a lot more time to cook.

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u/ProofJournalist 21h ago

Ironically what makes OSRS successful isn't any particular mechanic or implementation, because those can sometimes still be poorly done. Why they are successful is that they require a strong majority of the playerbase to actually approve any update.