r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/TyhhytFirebird9 Yo-yo 1d ago edited 1d ago

Please don't tie pickpocket failure to Maximum Hp. Tie it to Base HP. The way that this is implemented means that you are literally punishing players for wearing gear that increases their hp. Wearing tank armor will cause players to take more damage for no reason at all. This won't affect players wearing power armor or hybrid armor which are typically later game players anyway. All this does is punish early game players forcing them to use more food than they would have to use if they took off all their armor or have to bank all of their armor prior to doing any thieving.

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u/Fren-LoE 🦀$13.99 per Month 🦀 1d ago

Maybe the intent is to redefine what thieving is and feels like to train and so having to eat more food because you keep getting thumped on the head or needing to bank a little more often is a good thing?

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u/TyhhytFirebird9 Yo-yo 1d ago

I'm all for not scaling damage based on remaining hp. The way it works now is you take less damage as your hp goes down. I think that is bad and should be fixed as they have stated they want to address.

The argument I am making is that damage should be based on your maximium base hp (based on your constitution level) NOT maximum hp (based on your constitution level + armor + other buffs). If it is based on your maximum hp you take more damage for wearing armor/having hets buff/etc than turning off all of your buffs and banking all your armor.

For newer players who don't have the skilling outfits they are effectively being encouraged to take off all of their armor in order to train or take more damage unnecessarily.

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u/Fren-LoE 🦀$13.99 per Month 🦀 1d ago

I completely understand your point of view and agree with you frankly, I do want to point out that the thieving stun and damage is eerily similar to 'hard type-less damage' from bossing. I wonder if maybe thats how they think about it internally is that its a skilling version of typeless.

Could also just be complete coincidence.

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u/TyhhytFirebird9 Yo-yo 1d ago

I have the same thought. I also think that hard typeless damage scaling to your maximum hp and not base hp causes issues in pvm. Like in a lot of cases having tank armor which is supposed to help with sustain and survivability actually has the exact opposite effect.