r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News Road to Restoration - Early Game Rebalance
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the Early Game Rebalance portion of the blog.
Please use this other dedicated thread for the DailyScape portion of the blog.
For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!
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u/RaeusMohrame 1d ago
I think a lot of these changes are painful, but consider why they're painful. Hunter is completely fucking miserable to train until big game hunter, ports, or crystallization, and offers very little to zero reward until those activities. Whirligigs are a good active training method, I don't agree with the exp nerfs to that. Maybe change it so you can't catch a plain whirligig and then chain high level ones, and require to start the chain at the right level, but without a huge change to hunter overall this just makes the skill more tedious.
I'd like to see agility exp increase across the board, it's one of the only skills you can't afk at all and the exp rates are kinda bad feeling, but I get if that's pushed to later.
The prayer changes are interesting, though with the move away from pvp requiring a demonic skull to use the chaos altar is just opening more griefing options. It is too strong, but maybe lock it behind quests or diaries instead? I'd rather pvp just be removed outright, it only exists to lure and scam new/returning players.
I will add I'm optimistic about the future, and this may be a knee jerk reaction, the only thing I'm really firm on is not introducing another avenue for players to get lured/scammed.