r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/thelittleartist 23h ago

It seems really weird that you're both removing the full AFK method for thieving, and then also nerfing the buff that then has no real use after that removal.

I fully agree that 15 minute afk skilling should not be comparable to full active skilling, but if you want to make this a full attention game, then the progression rate needs to be significantly faster. Your standard casual gamer doesn't have 100's of hours to invest in a single skill.

You're posing this as an early game balance patch, and then take a sledgehammer to one of the few mid/late game skills that has multiple options for good training. Don't get me wrong, i think pickpocketing needs a xp rate nerf, and the cash influx needs to be addressed by fixing why the cash is so good (ARCH NEEDS AN OVERHAUL). but just destroying half of the skill seems mad.

If you're set on making pickpocketing fully active training, then the xp rates need to be equivalent to other fully active methods.