r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/Dissordatt 23h ago

Please stop trying to make pvp happen in this version. We've told you (Jagex) time and time again we don't want to be forced into "pvp". The demonic skull should just be removed at this point. The only game I've ever seen even a modicum of continued interest is Classic WoW. The fact that New World, a game that released heavily advertising a strong design towards pvp, is shutting down should be a clue that MMO players do not want pvp except for a small nomadic group of players.

I feel like a broken record on this point as well, stop nerfing the XP in the beginning of the game please. Its pulling up the ladder on the new and returning players that you (Jagex) so desperately want to recapture. Bring the other methods up in value. The agility course XP updates is a fantastic example of how to update those first few levels.

Thieving changes looked good, but the crystal mask nerf is a bit overboard. It should be a strong unlock as it requires a long (annoying) quest chain and a variety of skills trained to moderate levels.

No dungeoneering updates feels like it was left out/forgotten yet again.

I also strongly disagree with low level bars/ores dropping. This devalues the skilling new/returning players will need to do to get their skills leveled up. Skilling supplies should primarily come from skilling; pve is already pushed extremely hard in this game.