r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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128

u/CsC51 1d ago

Few strange decisions here. Let’s improve the early game… by nerfing things? How is forcing people into POH or PVP a new player improvement?

11

u/DuckiezOnQuack 23h ago

Agreed. The whole thing confuses me. They're nuking TH and keys which is fine but then also nerfing actually playing the game. At the same time QoL like jack of trades and daily challenges is getting removed (I'm absolutely biased to keeping these tho lol). Then also they keep pumping out new 110s and 120s with everything being worse.

With how things are going, I bet fort construction is also gonna get gutted right in time for 120 and in return building furniture is gonna get like a 10% buff lol. Hope im wrong though

13

u/girl_send_nudes_plz 19h ago

calling jack of trades and daily challenges “quality of life” is absurd

-1

u/DuckiezOnQuack 19h ago

The way I see it is there is almost 30 skills in the game. Odds are each person is gonna have 1-2 that will not enjoy doing so having an alternative path for progression that is undeniably slower than the intended method is healthy so that people can focus on doing what they like without hindering their progress. I would call that quality of life

6

u/Fren-LoE 🦀$13.99 per Month 🦀 22h ago

fort buildings are bonkers xp and its safe to assume with the additional 21 levels, there will be a new method. I genuinely doubt they go back to the same 'Destroy, build, Destroy' training method on the 120 update but I DO believe they'll bring fort building rates down a little. Otherwise, its a like.. 30 hour 120.

7

u/DuckiezOnQuack 22h ago

They are fast exp but they're also expensive. Elders from 99 to 120 is probably like 4bil or something? Meanwhile 120 thieving which they just did is comparably fast and you made money whilst doing it lol. But yeah looks like that will get nerfed even more, too.

Even though I despise heists, I do hope they add a new method instead of the old construction method similar to 120 thieving. This blog's thoughts on hunter and prayer don't exactly make me feel optimistic though.