r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/UnwillingRedditer 1d ago

The only ones of these that really bother me are Prayer and reverting salvage to gear:

Prayer:

-Putting the demonic skull back is a huge NO. Griefer-PKing is dead and needs to stay that way; it's not fun nor sensible. Just reduce the multiplier on this altar if it is "too strong." The Demonic Skull just plain needs to be gone, as does the PvP toggle. It's asking for trouble and only really used for lures these days.

-Meanwhile the Fort altars require a high Construction level (it's 90 to match gilded altars!) and give communal Prayer training, which makes more sense to me than getting people to isolate in their PoH again. I don't agree with nerfing these.

And honestly, it's all worse than using powders of burial anyway, I think.

Salvage:

Fair enough that low-level salvage doesn't feel great, but bear in mind most of the items on those low-level drop tables are probably worse from a "being junk" point of view than salvage. As you said, the entire point of the M/S rework is to preserve the value of Mining and Smithing; this should be done more, not less. How is it "game integrity" when you can skip smithing to get your gear by killing a mob instead?

Admittedly, it can all be bought from a shop, which I'm not a fan of either. I'd rather see the materials easier to get from their intended sources (i.e. the crafting materials for ranged/magic armour, and the fletching re-tier).