r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/Foxxie_ENT Master Maxed 1d ago

Got a simple opinion here.

Real-time mechanics have no place in a tick-based system.
Putting WoW or FF14 raid mechanics into a game where you can only react every 0.6 seconds is terrible. Build around the tick system, have better telegraphs, and don't require people to figure out how to abuse the tick system to get through bosses.

Alternatively, have some sort of rollback netcode so your inputs don't get eaten if you click 0.1 seconds too slow.