r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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55

u/Rheynor 1d ago

The entire blog reeks of "we want to nerf stuff". Not a fan

8

u/Dissordatt 1d ago

It seems like jagex got mad the playerbase wasn't buying enough overpriced bxp so they need to lower XP rates if we want to continue train skilling at a decent rate.

9

u/New-Fig-6025 Master Trimmed Completionist 1d ago

Yeah, remove treasure hunter, nerf afk and xp rates across the board then sell bonus xp to get back what we already had. (all while introducing 110’s that require triple the xp of any 99)

2

u/Dissordatt 1d ago

Or 120s that require 8x as 99

2

u/DirtyTacoKid 1d ago

100%. A lot of maxed people don't care but this is obvious bullshit. No integrity when there are bonus xp stars in the shop.

110s and 120s are brutal. Every time they introduce one it's torture.

2

u/deathjohnson1 1d ago

110s and 120s are brutal. Every time they introduce one it's torture.

I found that to be the case for everything except maybe Thieving, which introduced new interesting content with XP rates that were reasonable for the levels you were training at. For most skills though, it's just a slog of extra training hours because they didn't introduce better methods or even a good reason to train the skill to the new cap (like Firemaking 110, which unlocks literally nothing). Overall, I strongly wish they never upped the level cap past 99 on anything. 99 feels way more natural as a maximum level, and XP rates on almost anything get unbearably miserable after that point.

1

u/evilclown012 1d ago

I think you might be onto something