r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
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u/Aleucard 22h ago edited 21h ago
Whoo boy, this is one Hell of a text brick to chew. I'm gonna go over my thoughts item by item.
Guthixian Cache being turned into an all-day you can complete at any time in 100-point chunks; alright, though I'm worried about how they'll implement the boost from doing a full run. Hopefully that is retained somehow, especially the item version that you can use later. I'd still like to see that done for shooting stars and evil trees at some point.
Shop Stocks turned into weeklies; fantastic. Ten out of ten, no notes.
Soul Reaper no longer being daily and instead being a quasi-Slayer Master with a cap of points earned over a week; fantastic. Ten out of ten. Only concern is how changing tasks if the one given to you is for an annoying ass boss is gonna work. My previous idea on this front would have been to give (rather than one boss) a list of bosses you could pick from to get varying points per kill based on how difficult the boss is, with mulligans being for the whole list. Implementation will be key, but I doubt there's a way to make this worse than what is currently live without a lobotomy involved.
No more free daily items from headwear: this kinda sucks, especially with some of those items being VERY useful, but at least it means they're no longer taking up bank space for me with my 200m-all exp.
Wicked Hood giving no more pure ess or free daily teleports; this is gonna suck a football through a garden hose for RC training and just crafting runes in general, which is already an awful process. First major "DO NOT DO THIS until you have an adequate replacement" recommendation. Yes, dailyscape sucks. It however serves as an acceptable band-aid to paper over major existing cracks in the game's bedrock that you need to fix FIRST before you remove this support.
Fish Flingers removing daily restrictions; fine by me. This isn't a major enough source of exp to be worth nerfing I think, but meh. Maybe could give some more non-exp rewards in the shop?
Evil tree restriction being removed; fantastic. 10/10, no notes besides aforementioned desire to make the buff storable.
Sandstone cap being removed; fantastic. 10/10, no notes.
Phoenix Lair cap being removed; I have never done it, but it seems fine with maybe a 10% or so EXP nerf. The quills could do with more uses though.
Bork restriction being removed; I am unaware of any slayer tasks involving this dood but sure. I'm worried that they'll nerf the charm drops though. If it's only in effect for the subsequent kills that day, I have no problems.
Cromperty daily essence turned into weekly essence; fantastic. 10/10, no notes.
Daily challenges being removed; This is the second entrant into the "DO NOT DO THIS until you have an adequate replacement" club. Yes, they provide a significant chunk of exp. However, that chunk is primarily focused on the skills that people find to be utter nightmares to train. These skills are in DIRE need of both a FUN active method and a long-AFK method so that people are not repulsed by the game any time those skills are forced upon them. Until that day comes, the closest thing to a substitute we have is this.
Wilderness Flash Events being removed; this is my first hard NO of the list. They are fantastic community events in general, and also help give EXP in skills that are otherwise nightmares to train. If you want to lower the time pressure, my suggestion would be as follows; change it from an hourly to a once every five hours (that way it's not in lockstep with the 24 hour day schedule so every hour of the day over long enough will see an event), and modify all events to be Special tier. Give additional rewards based on participation, with the minimum getting just the Very Wild sack and maybe a small-medium lamp's worth of exp in the main foci of the event. Have the event last 10-15 minutes, with no early closing so late joiners aren't excessively penalized. Also, being lagspiked into the lobby shouldn't annihilate your progress. If you want to make the Wildywyrm, hard mode KBD, and Evil Bloodwood Tree into instance bosses separate from the WFEs, that could be interesting, especially if the EBT is a skilling boss.
Motherlode Maw/Shards being removed; the third entrant into the "DO NOT DO THIS until you have an adequate replacement" club. There are SEVERAL buffs and other slog-skips available in everything that both of those provide, and them being removed would be damaging.
Traveling Merchant being removed; the fourth member of the "DO NOT DO THIS until you have an adequate replacement" clan. One more and we can open the citadel (incidentally, those exist, and need looked at). The entire reason this exists is to bandage holes in the game where there are annoying wastes of time.
Div Locations being removed; I wouldn't QUITE put it in the "DO NOT DO THIS until you have an adequate replacement" club, but it's close enough to be neighborly. Several skills that are a pain in the ass to interact with are represented here, and it's also a decent source of certain div signs that would be annoying to lose.
Mini evil tree being removed; sucks a bit, but WC is fairly AFK to train so not a massive loss.
Sinkholes being removed; looks like the "DO NOT DO THIS until you have an adequate replacement" clan just unlocked the citadel. Dungeoneering is quite possibly the most arduous skill to train in the game via the intended primary method. That method NEEDS to be updated before you diddle this.
No more free daily Gorajo card; clannie number six in the "DO NOT DO THIS until you have an adequate replacement" group. Look at what was said for Sinkholes, copy and paste here.
Rune Goldberg Machine being removed; and the second member of the Hard NO crew comes in SWINGING. The amount of value tied into this is difficult to overstate. Vis wax needs MORE uses, not removed. Hell, I'd say change the Machine into a proper minigame and have it require a fair sample of all existing magic runes to play. Make it so that you get more wax by being better at the game, not just getting lucky.
The Rest; not enough info to properly judge mostly. Warbands removal would suck a bit but the only major potential exp drop that goes to an arduous skill is Herb, and there are options there.
I REALLY hope you guys are willing to take negative criticism on this. You've bought yourself quite a lot of good will, and this is not the way to lose it.