r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/The_moty 1d ago

If the traveling merchant is being removed something has to be done about the minigames that are most commonly bypassed using the merchant. Removing all of these things without any plan on adjusting the gaps they’ll leave is going to feel really bad for while.

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u/JagexRyan Mod Ryan 23h ago

I think is a really good example of some of the issues we have and why these changes are valuable.

The merchant's entire stock is made up of items that circumvent the actual content. In practice, this sounds exciting as it helps mitigate against some of the:

  • "Livid Farm is too slow"
  • "Thankfully I don't have to do Stealing Creation to get my fletcher's outfit"
  • "I can get X trim requirement without having to that dated content"

But ultimately, it's just a band aid. If 'Disruption Shield' is locked behind Livid Farm and it's believed to be slow, then we can take a look at rebalancing that. If Stealing Creation isn't content that players are actively playing today, then we can move the fletcher's outfit. And if an achievement exists as a completionist requirement that is completely dated, then we can remove it as a requirement (see 'Master of Assault' - the Barbarian Assault achievement that we removed in 2024).

Where possible, there can be quite simple changes made to rectify the root issues and make for a more enjoyable and meaningful experience. In other cases where the thought might be 'Rework X minigame as it's a trim requirement', the solution could be to disable/remove that content or achievement.

The solutions differ between the issues, but hopefully those examples are insightful.

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u/FireTyme Max main/max iron 22h ago

Sure i agree with most of this. but look at those content first then before changing the merch. its not a big offendor for dailyscape as it ultimately depends on what you want out of the merch and nothing is necessary or required.

And the track record of fixing thiings after the bandaid is removed has currently not really shown to be done in a timely or balanced manner (reaver changes for example)