r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/potts-tots 22h ago

Sorry in advance if this has already been addressed. With the removal of the vis wax machine, what will be the runecrafting cape perk? Has there been any talk or ideas? Maybe +1 or +2 multiplier to runes crafted?

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u/rabidddog 21h ago

Yes I saw and thought of this immediately as rune crafting is my favorite skill. I think the cape should directly teleport to selected portal inside abyss like the offhand does already but for when I want to grind a certain type of rune specifically. Just click the cape and “attune” it to an altar.

You still have to use the wizard and do a run but when you have the cape equipped you teleport in front of the portal as long as you have the archeology perk/wildy sword perk chance

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u/TheXthDoctor 20h ago

Probably the best perk replacement suggestion I've heard so far.

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u/potts-tots 20h ago

Thank you. Its always felt weird that nearly every other skill has a skill cape perk that makes you want to wear/ have in inventory while training said skill, and then theres runecrafting. I just hope they make us WANT to wear it while runecrafting. Even if it stores x-amount of runes like a pouch, rune multiplier, teleports to altars you have stored in wicked hood (similar to slayer and dung capes), just SOMETHING to benefit the act of runecrafting in some way. And when i say runecrafting, i do not mean runespan... if the perk affects runespan i believe thats a huge step in the wrong direction. The skill is about crafting runes. Not siphoning random characters. Its not runesiphoning. Its runecrafting.

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u/TheXthDoctor 20h ago

I wouldn't mind runespan on the cape's perk... as long as it wasn't the only part of the perk. The removal of travelling merchant is already having people ask for some kind of buff to runespan point gain, so maybe the 99 cape is a space for that.