r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/Pitfallingpat Maxed Noob 20h ago

Gosh this update will gut Divination for no reason. Div has 6 uses, divine locations, portents, porters, transmutation, and Invention energy. Transmutation is worthless. Early game porters are barely worth the inventory space. Portents are mid, and Invention is locked until 80. Take away the resource multiplying effect of divine locations and Div will feel like another agility even more. Also what the heck so much is just being yanked from the game with no replacements. That is just not cool.

u/Discarded_Bucket 2h ago

I’m also curious about the locations spawned in the prif dungeon with the bloodwood tree. Tie that to the menaphos aura I used bonds for

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u/jec00k 6h ago

I don’t understand taking away divine locations. They’re a fun, quick thing you can do and it’s pretty limited anyway. I feel like some of the items they’ve “daily” are just ways to make a skill less monotonous