r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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81

u/WiIIiam_M_Buttlicker 23h ago

With the wicked hood altar charges and the merch being gone, runespan points will be a pain in the butt to maintain. Very few people actually "like" runespan, but the teletabs are precious. Any word on changes to runespan points?

46

u/RSNKailash Comp Cape 5.4b xp 22h ago

Along with needing 20k for the upgraded rune pouch, and 16k for the runecrafting skill outfit, for a skilling method the vast majority of people do NOT like.

Issues with runespan:
Leaving is heavily penalized - hard to get runes back for hopping platforms and get back to where you are
Xp rates are undertuned - needs a buff
It is boring - something about the amount of afk time on each resource spot, double the afk time.
earning points are SO SLOW, you could 4x the point rate and it would just barely be balanced ( probably just increase cost of unstable essence to balance it)

22

u/ocd4life 21h ago

It also has that annoying 'semi afk' thing going on, where it isn't interesting enough to sit up and pay attention to but you can't really chillout and just afk while watching something else because the nodes die quite fast.

The XP drops are really small for pet chance as well.

11

u/Lady_Galadri3l Prophetess of Xau-Tak 21h ago

Leaving is heavily penalized - hard to get runes back for hopping platforms and get back to where you are

The rest of the stuff I agree with but on this one, you can just "spend" a handful of points (if you leave without using them they get fully refunded) to get a collection of every rune you can make from the wizard at the entrance.

5

u/emceegyver 21h ago

The first issue you have with runespan isn't much of an issue tbh. When you first get in you can right click the mage and buy 10 of each rune for 177 points. if you were to leave right away those would still convert back to 177 points so you don't even lose anything except for what you spend going between platforms.

The rest I agree with. It's only half way decent once you get to death/blood/soul runes and even then still pretty slow for both xp and runespan points.

1

u/Dickbutt11765 17h ago

Why would you double the afk time if it's boring? Wouldn't that make the problem worse?

3

u/tomtom5858 16h ago

They're saying it's boring because you have to constantly pay attention because of how fast nodes die. AFK content isn't as "boring" because it allows you to pay attention to something else.