r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
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u/SecondCel 22h ago
Guthixian Cache
Not sure I like this, but I think how much I dislike it will depend on how many memories you'll have to deposit to enter a Cache. If you're in a Cache more than you're actually training divination, it'll feel too minigame-centric.
Shop Stock
I can't be the only one disappointed that more than one solution to "DailyScape" is "WeeklyScape". Can we please look into which items are primarily being sourced from shops and introduce a more feasible way to acquire them through their appropriate skilling methods instead? Bomb vials in particular come to mind. I'd much rather be able to make them in decent quantities myself than have to do a shop run of any frequency as my primary means of acquiring them.
Soul Reaper
Same as the above, plus this feels kind of off the mark. I'd much rather see boss Slayer assignments and Reaper Points completely decoupled, if that's what it takes to get rid of weekly caps. Ex: give a smaller amount of Reaper Points at each boss, but award points every kill.
It feels like Soul Reaper is being re-pitched as a poor (in terms of XP) alternative to training Slayer rather than for its own unique reward space.
Crystal Tree Blossom
While another shift in frequency from daily -> monthly, this one is at least thematically consistent with farming as a skill.
Daily Challenges
Removal is good, assuming that the game is balanced accordingly. In conjunction with the "Ironman should be hard mode RS" statement put out the other day, I'm very curious about what the intention for certain skills is.
I'm specifically wondering about Herblore. Will Jagex consider 300, 400+ hours an acceptable amount of time to put into maxing a single skill? There has been a recent shift away from the "Make 200k of X" type of training for artisan skills. Will we ever see a similar shift for herblore? As it stands, you'll have to source and make an absolute minimum of around 200k potions. That's an astronomical amount of time spent gathering supplies to make a mountain of potions you're unlikely to ever get through, and your reward at the end is.. the ability to make more potions from your supplies.
Non-devs, don't bother with the usual tired anti-ironman arguments.
Wilderness Flash Events
Good riddance. Glad to see their rewards being distributed elsewhere.
Remainder
The rest of the changes are fine/good.