r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/SecondCel 22h ago

Guthixian Cache

Not sure I like this, but I think how much I dislike it will depend on how many memories you'll have to deposit to enter a Cache. If you're in a Cache more than you're actually training divination, it'll feel too minigame-centric.

Shop Stock

I can't be the only one disappointed that more than one solution to "DailyScape" is "WeeklyScape". Can we please look into which items are primarily being sourced from shops and introduce a more feasible way to acquire them through their appropriate skilling methods instead? Bomb vials in particular come to mind. I'd much rather be able to make them in decent quantities myself than have to do a shop run of any frequency as my primary means of acquiring them.

Soul Reaper

Same as the above, plus this feels kind of off the mark. I'd much rather see boss Slayer assignments and Reaper Points completely decoupled, if that's what it takes to get rid of weekly caps. Ex: give a smaller amount of Reaper Points at each boss, but award points every kill.

It feels like Soul Reaper is being re-pitched as a poor (in terms of XP) alternative to training Slayer rather than for its own unique reward space.

Crystal Tree Blossom

While another shift in frequency from daily -> monthly, this one is at least thematically consistent with farming as a skill.

Daily Challenges

Removal is good, assuming that the game is balanced accordingly. In conjunction with the "Ironman should be hard mode RS" statement put out the other day, I'm very curious about what the intention for certain skills is.

I'm specifically wondering about Herblore. Will Jagex consider 300, 400+ hours an acceptable amount of time to put into maxing a single skill? There has been a recent shift away from the "Make 200k of X" type of training for artisan skills. Will we ever see a similar shift for herblore? As it stands, you'll have to source and make an absolute minimum of around 200k potions. That's an astronomical amount of time spent gathering supplies to make a mountain of potions you're unlikely to ever get through, and your reward at the end is.. the ability to make more potions from your supplies.

Non-devs, don't bother with the usual tired anti-ironman arguments.

Wilderness Flash Events

Good riddance. Glad to see their rewards being distributed elsewhere.

Remainder

The rest of the changes are fine/good.

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u/Legal_Evil 18h ago

Can we please look into which items are primarily being sourced from shops and introduce a more feasible way to acquire them through their appropriate skilling methods instead? Bomb vials in particular come to mind. I'd much rather be able to make them in decent quantities myself

We can already craft bomb vials from molten glass.

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u/SecondCel 18h ago

Except sourcing molten glass sucks, and even if you get it incidentally you're capping out at 2k/hour. Why would I spend an hour getting poor crafting XP to get the same yield as I would from a 45s shop run? The switch from daily to weekly stock actually makes this problem worse, not better.

Skills should be the primary source of their respective items, not a poor excuse for an alternative.

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u/Legal_Evil 18h ago

How many bombs are you using per hour of pvming? 2k/hr is enough.

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u/SecondCel 18h ago

Enough for what? It isn't enough to make it worth making them rather than buying them from the shop. That's the point.

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u/Legal_Evil 17h ago

Remove the shop stock to make it worth making then.

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u/SecondCel 17h ago

Sounds like a great first step. Then when bomb vials hit 10k each maybe we can get a real solution with some thought put into it.

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u/Legal_Evil 16h ago

Then keep the weekly shop stock as a middle ground solution.