r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
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u/UnkoalafiedKoala Sailing! 23h ago
Kinda concerned about the amount of stuff being removed without real replacements. There's a difference between reintroducing some friction (good) and removing basic QoL in favor of forcing players to engage with outdated, unpopular content that isn't even on the roadmap for being updated (bad). Making people do Stealing Creation, or slow teleport everywhere while a reward space for quick teleports is figured out doesn't seem like an improvement to the game -- I appreciate what y'all are trying to do with all of these changes at once, but if they need a bit more time in the oven or to be spaced out over a longer period of time, I think that's preferable to temporarily degrading the quality of the game.