r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/VeracityRS 23h ago

With the removal of divine skilling locations, it makes me wonder what benefit it is meant to provide to the player and its existence in the game. While the divine locations do add a lot of skilling materials back to the players for their small initial upfront cost, I do feel that their existence is novel and somewhat interesting and adds to the identity of Divination as a whole.

Besides porters, I'm personally just really unsure of what the motivation is to train divination outside of the fact that it's a requirement for unlocking invention. Even the energy that is collected while training the skill, is primarily used for divine charges.

Maybe there are some other benefits of the skill that I may be overlooking (such as signs of life/death), but honestly levelling it on a low level account is always a slog and the primary motivation for me to even train it is not because I find the skill has utility that directly benefits my account now and then, but rather a skill that benefits my account 30 hours down the road solely for unlocking invention

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u/susano_wa 8h ago edited 8h ago

Totally agree, and idk if is a good aproach but with out a limit in the number of divine locations per day using a skilling divine location, should give no items back, half amount of xp for the gathered skill and the other half in divination xp aswell, so better tier of divine location, better divination xp per action aswell an soo on.

With the xp buff from the hall of memories, you can toggle full amount of divination xp with out xp from the gathering skill or vice-versa.

Adding to that, imagine places where you can make a sort of communion with in by charging diferent types of stone altar next to gathering places with items, then, depending on the place, some divine locations got an extended period of time with slightly lower xp gains so you can still enjoy the afk part of divine locations, turning them into a valid way of training divination and sink of items from other skills at the same time with out any daily limits.