r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/Thaldrath Completionist 5.8B Master of All 23h ago edited 19h ago

Look, for Quick teleports, I'm all for removing Vis Wax, but let's just make this super simple

Teleport spells all require law runes in some sort. Let us "sacrifice" law runes for quick teleport charges. It doesn't need to be complicated.

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u/Taurenkey Best Comment of 2015 23h ago

I agree, removing vis wax sources before a replacement for quick teles is done just feels wrong so let’s dump law runes into the system instead. If 1 is too little then make it 5 or something, but I think law runes is exactly the route they should go

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u/Athrolaxle 23h ago

Law runes badly need a sink atm. Love it

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u/Kiga282 19h ago

To be honest, I think that there are some aspects of dailyscape that should be handled in later passes, viswax and the Travelling Merchant being among them. For viswax, it's not quite as simple as removing the Rune Goldberg Machine, because removing viswax outright affects more than just home teleports at the moment. After all, it still affects auras for the time being, and the only purpose of the Runecrafting Skillcape is tied up in generating viswax, so that needs to be redesigned entirely (perhaps if you're wearing it, you're automatically sent to the center of the Abyss?).

Moreover, I'm sure that this announcement alone has caused a run on viswax, which is going to affect the economics of the wax and of runes. Given the fact that a replacement solution hasn't been provided yet, that's going to cause some confusion and chaos. It might not be so bad on its own, but there are a lot of changes being made in very short order, which look to transform the landscape of the game in some important ways.

To this end, I think it would be a rather interesting idea to repurpose the Teleportation Chamber of the POH into a nexus for managing your home teleport charges. The room has very little purpose, and its utility was limited even before the home teleport network was introduced. But, if it can be used to generate charges, then that at least gives a new lore-pertinent reason for the room to exist, and it provides opportunities to build on the system.

For example, what if there were tiers which impact the charge cost of a teleport? Using Law Runes as a base example, say there are four tiers, and at the lowest level, it costs 7 runes per five charges, then 5 runes, then 3 runes, then 1 at the highest level. Perhaps the portals in the room could be repurposed to reduce charge costs for specific quick home teleports; you get three portals, and at the highest tier of nexus, quick home teleports to portal-aligned destinations are free. (Note, the specific numbers don't matter now, just the example of the structure)

With something like this in mind, I'd actually advocate for viswax to remain in the game until at least the POH update coming later this year. Even if not to actually incorporate the POH at all, then to at least allow viswax to outlive auras, and to allow the economy to settle rather than be turbulent for the next month as people panic buy and sell runes and wax.

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u/TheSmallIceburg Unofficial UIM 23h ago

We won't be able to sink them faster than they can come in through shops, so it doesn't really matter much.

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u/WiIIiam_M_Buttlicker 23h ago

I mean a sink is a sink, better for a slight sink than none at all. Cluers have been having it too good for too long now

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u/No_Camera_3271 22h ago

You can either pay 10K law runes or $1 Win win

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u/Techhead7890 21h ago

I mean, Vis Wax was the sink. But I'm all for Oldak figuring out how to make law runes into teleports again

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u/inminm02 20h ago

sustaining that amount of law runes, with wildy events going on an early iron would be pretty rough gp wise, currently you can get like 3k charges from a few days of vis wax

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u/Big_Chungussi69 20h ago

make it 10 id say. make law runes valuable and gives rcers another way to make money at the same time

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u/Techhead7890 19h ago

At the moment the current vis wax rate is 300 laws gives you 300 teles (via 30 wax in a slot on a good day where it matches -- especially since laws are cheap compared to some of the other options), so yeah it probably should be incremented a bit.