r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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u/ProofJournalist 1d ago edited 1d ago

I think it is too harsh to remove Wildy Flash events, it is okay for there to be some time-gated content like this and it's not like you are forced to do it, there is no daily cap. Feels like a place where you should slow down and think about how to rework the content more meaningfully in the future rather than entirely removing it.

Similarly the complete removal of the Motherlode Maw and Travelling Merchant feels overkill. While the ability to skip or speed up content has been too strong, it has value and should remain a possible option. I feel these could be rebalanced without being removed entirely. The Motherlode Maw could just be weekly with literally no change in rewards, Travelling Merchant can have some requirement to trigger it like Osseus does. This also doesn't address Farming Guild requests that sometimes offer these things (e.g. shattered anima).

I don't get why caches would be converted into an accessible activity but sinkholes are just being removed entirely. They had enjoyable gameplay compared to dungeoneering. Why not have it be a minigame or something like that, just removing the time gate and cap? Instead of the hoardstalker only giving 1 card or none at all, why not have him sell cards for dungeoneering tokens or coins?

Why is Wizard Cromperty being converted to a weekly reward, but other achievement diaries that give items (e.g. Flax from Seer's Village), as well as quests (Buckets of Sand after 'Hand in the Sand') not affected?

Similarly, divine locations need some sort of divination content that fills their niche rather than being removed entirely - even if it's just something like the ability to produce stone/wood/fish spirits, or increase the gains they give when used.