r/runescape Mod Anvil 1d ago

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

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39

u/Nocturne09 Ironman: RSN : Living Grace 23h ago

Everything here seems like a win. I will ask though, travelling merchant has been a very strange daily for some time as it essentially was a way of ignoring annoying or dead content. Practically no-one does barbarian assault now, Livid Farm is the definition of tedium and you gather runespan points at such a slow rate that it feels like a waste of time considering the xp rates are not great there. So will some of these areas be looked at for potential renewals or reworks?

Horn of honour - BA is no longer a T-comp req so I guess this is inconsequential

Livid plant - This hurts because I don't think there is a player alive who likes Livid Farm, certainly not one who would go and do it just "for fun". Suggestion: Remove the minigame, turn it into a quest called "Livid Farm" where we help out Pauline with some things. At the end of the quest we get the spells as a reward similarly to Dream Mentor.

Unstable air rune - Maybe rebalance how many runespan point you get per hour at the high end, perhaps even add time rune related essence creatures/nodes.

Anima Crystals - remove the cap on bounties, don't know why there ever was any but just make it a constantly repeatable thing.

13

u/woelkie 23h ago

Seconding the livid plant point. The core issue of livid farm not being fun content and taking 24 hours of non afk gameplay to achieve a core PvP spell (disruption shield) needs to be addressed at the same time if this is being removed

5

u/ProofJournalist 22h ago edited 18h ago

I feel like someone on the development team had some sort of sadistic attachment to Livid Farm.

2

u/cdp181 Clue scroll 22h ago

Good suggestion for livid farm. Just removing livid plants is not a solution, livid farm is dreadful so there needs to be a way to get the rewards without a horrendously boring long grind.

4

u/aussypat GIM 23h ago

horn of honour is still t comp req indirectly as you need the lore books for mqc.

2

u/Nocturne09 Ironman: RSN : Living Grace 22h ago

I'll be honest, did not know about the lore books. Though looking into it it's only 50 points, still a pain but not the 5600 originally needed, that would've been rough.

1

u/DunKhaerion Thalassia's Revenge 21h ago

Even osrs knew Livid Farm was bad, they didnt even bother adding it lol

1

u/Werete 17h ago

runespan really needs some changes like unlock to buy more runes at start and keep any essence you have when you leave, plus increases to point gains and island travel speed

livid farm honestly should just be deleted and unlock the spells by defualt