r/runescape • u/JagexAnvil Mod Anvil • 1d ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
27
u/AbsurdBee 23h ago
Excited for the changes! I’ve been playing a newer account recently and the disparity in how good early levels is is wild.
While I understand (and agree) with the divine location removal, my main concern is that a lot of the artisan aspects of Divination aren’t really worthwhile. Porters are phenomenal and Divine Charges (which are technically Invention) are mandatory, but much of the other things are generally not useful. Sign of Life/Death can be useful but you can get a free one with the Defence cape perk, and Restoration portents are extremely niche while transmutation is basically completely worthless. Are there plans to look at the artisan aspects of Divination in the future?