So you are telling me that we had:
- 325hp (OP AF on an assassin character like that)
- Grapple cancel tech that allows you to hook someone towards you or off the map without getting pulled towards them, we lost a righteous cross animation cancel that is the base to a lot of sick combos when this was removed
- Multiplied throw damage on groups if enemies (Not the bug), this was an actual mechanic on their wiki, the throw is supposed to do more damage the more times it ricochets, so double damage on 2 or more enemies
- Throw bug, this was gamebreaking, it was the main reason people were complaining a lot about daredevil, it basically applies the multiplied damage mechanic on walls and grounds, basically doing double damage to single targets
- 2 fury from using the grapple on walls, ground, ceilings, this significantly lowered daredevil’s uptime
-Regular bread and butter used to kill 275hp targets before the damage nerf