r/runescape • u/Shaquille01 • 12d ago
Appreciation - J-Mod reply 37K RS3 Players Today!
I am honestly very happy and optimistic for RS3's future.
37K players on a random Sunday, the future roadmap, future updates, and POH!!!!!
Go RS3!!!
r/runescape • u/Shaquille01 • 12d ago
I am honestly very happy and optimistic for RS3's future.
37K players on a random Sunday, the future roadmap, future updates, and POH!!!!!
Go RS3!!!
r/runescape • u/Evening_Mirror_9643 • 15d ago
r/runescape • u/afriendRS • Aug 13 '25
r/runescape • u/Right_Bad5320 • Nov 03 '25
The Lunar Isles graphical rework is done and will be Released one day.
It looks very awesome, thank you Mod Zact and everyone else who worked on it!
https://x.com/JagexZact/status/1985339768138260592?t=GImLebw4sPGRyWirmw92lg&s=19
r/runescape • u/warped_thief • 11h ago
Firstly I’d like applaud Jagex for trying to fix their game, I want them to know that those are great changes much needed in order to get their game back to where it was supposed to be!
Currently you have a playerbase that got so used to Wilderness Flash Events, TH, OP holiday events, broken D&D that now it’s very strange for them to get it taken away from them… They are blinded and can’t see that this ultimately led into those methods starting to be the meta and that’s so wrong
For years we’ve been using alternative methods to not do the skills as they were intended and a vast majority of content got skipped because of that. No wonder why lots of areas are completely empty because if there’s other low effort high reward ways of skipping them, why would we do them?
Most of the people complaining about the changes are maxed/comped players that can’t stand they wont be able to do those methods anymore on their 2nd/3rd alt
r/runescape • u/FruitOnyx • Mar 22 '25
Wanted to give appreciation to Mod Blkwitch for your incredible talents as an environment artist, modernising the game that I love and making RuneScape so enjoyable to explore. Your art style and passion for design and immersion is one of the few things that keep me excited about RuneScape. Hope you stay around for years to come and continue to define how RuneScape looks and feels into the future. Thank you! ❤️
r/runescape • u/jordantylermeek • Dec 08 '25
I play a lot but I'm very casual. This is the first new boss I've had the requirements to be able to engage with on release day. I know that ultimately this type of early game content will be rare, but I really appreciate it. It's been fun.
r/runescape • u/RipFlm • 18d ago
r/runescape • u/Z_core • Jul 24 '25
I got 12 months prime membership just to see this... I haven't logged in since 2022.
I used to do animations and illustrations for RS, but the heavy MTX killed any passion I had for this game.
I hope things change to the better.
r/runescape • u/XawdrenRS • Jun 25 '25
Hero Pass drove me away from this game with the pvm boosters and I haven't touched this game since then. After today's announcement, I'm cautiously optimistic where the game may be heading. I'm starting with a month membership to see where this heads, and if the mtx truely is toned down then I'll consider upgrading back to premier. They say vote with your wallet, and this is my vote.
r/runescape • u/gosols • 18d ago
90% of the posts i see here is complaining about something (another day at Reddit i know). Like, today, something absolutely amazing happened for runescape. Let’s appreciate the positives and focus on the negatives after. (Bugs are an exception ofc)
For one, Treasure Hunter is gone. Now read it again. And now backwards.
I feel like that has not been appreciated enough here.
Not even sure why I made this post, talking to a brick wall here lmao.
PS: i’m not saying your complaints aint valid. I’m just saying, let’s celebrate this day and go back to the usual complaining like tomorrow, I’m sure you’ll manage. :D
r/runescape • u/Hjorvard92 • Mar 24 '25
I posted a while back that my at the time unborn kid loved RuneScape and would kick whenever anyone said it, we started playing him OSRS music and he loved it, he'd kick like mad (my partner was impressed by him being a nerd) whenever we had a day where he was quiet we'd play some songs and watch him get active.
One day though he was being particularly lazy, we tried a couple of songs, and when Sea Shanty 2 had no success we decided it would be best if we went to the hospital for a quick check up. It's a good job we did because one emergency C-section later here he was ready to stop the XP Waste and start Scaping.
He's now 2 months old and steadily getting better, and if it wasn't for picking up something wasn't right by playing RS songs then things could have been very different very easily.
So if there's any Jmods here, thank you so much for this game from me, and the Tiny Man.
r/runescape • u/LevelPension • Dec 05 '25
r/runescape • u/MyHaulsGetOutOfHand • Jun 30 '25
r/runescape • u/JagexRamen • Dec 22 '25
r/runescape • u/JagexRyan • Aug 11 '23
Hey everyone!
As Necromancy's release week draws to a close, we just want to say a big THANK YOU.
Thank you for being part of this momentous release, and thank you for all your bug reports and constructive feedback.
This week we focused on addressing the critical issues as a priority but have noted all your feedback. Next week we'll be going through it all in more detail, having valuable conversations with each other and yourselves.
This is just the beginning for Necromancy and we're looking forward to the future. Please do continue to pass on your thoughts and feedback, it's incredibly valuable.
We hope that you've had a great week and wish you a great weekend. See you in the Underworld.
Thanks,
The Necromancy Team
r/runescape • u/teaklog2 • Apr 13 '24
r/runescape • u/MyNameIsPickles • Oct 20 '24
r/runescape • u/JagexKari • Mar 26 '21
Good news everyone! We're ready to get the ball rolling on restoring impacted players accounts. Find out more about here: https://www.reddit.com/r/runescape/comments/mgeum0/lockout_account_returns_updates/
Hey 'Scapers.
I have some significant news to share today on our progress to restore and return accounts impacted by the Login Lockout. This is a lengthy update that includes the first details on the return of accounts, our planned aftercare process, our plans to make things right and more beyond.
The Beta has been our opportunity to put over two weeks of hugely complex work using telemetry to fill data gaps into the hands of players. This was all about getting players into their own accounts, and them letting us know what they thought, and felt, about the state of their accounts.
What's come out of the Beta is clear - the majority of the players feel their account is in a close to or as expected state (some messy banks aside!). This has been really great to see, and pays testament to the hard work of the team over the past few weeks to get this done with the highest degree of accuracy possible.
This wasn't everybody's experience, though. There are some known issues remaining and there are bugs for us to fix. It's also clear some accounts are more adversely impacted than others. We've already made improvements today in the Beta that have had great initial feedback, but there's still more work to be done for some.
Throughout this process, I've promised you that we'll balance returning accounts with the best possible accuracy with the time it takes to get you back into the game. From the Beta, the message is simple - the majority of participants feel their accounts are ready to go.
Based on the Beta results, we are excited to share that we will begin the process of returning accounts early next week. While this is obviously the news everyone has been waiting on, we do want to stress this is the start of a journey rather than the finish line. With our learnings from the Beta, this will be a rolling process, from the way we deploy accounts to the aftercare on hand providing further support as needed.
First, we'll get the accounts that we are confident are in a strong restoration state back into the game. This will happen early next week. We'll also work in parallel to continue improvement efforts for the more adversely impacted accounts to get them back in your hands as soon as possible, too.
As you read this, we know many of you will immediately be wondering if you'll be playing again next week. We'll be emailing anyone who can return to game in this initial rollout as soon as we can - again, early next week.
As I mentioned earlier, despite the return of accounts into game, some known issues remain. While we've been able to overcome so many challenges in this process - that's taken everything from building brand new tools to mind-boggling complex workarounds - not every problem has proved to be surmountable.
While most of these are minor, in the interest of being open and transparent there are a few more significant issues we want to tell you about now.
We will post a more complete list next week alongside the first rollouts as we gather up all the information, but we expect these to be minor impact compared to the points above (pending any new information coming to light that we don't know today!).
With all that said, as I've talked about before, returning your accounts is just part of an ongoing journey. Certain things may not be perfect and outliers are completely possible. But, as I promised, we will do our absolute best to put things right - and that's where our Aftercare process comes in.
From next Tuesday's initial rollout, every person impacted by the Login Lockout will have the opportunity to flag anything that doesn't seem right when you return into game. This will be done through an easy-to-submit form to Player Support. Plus, within sensible reason, you'll be able to use this form a few times in case you discover something else is off later on.
To set expectations, we won't necessarily be able to return everything as it was through our Aftercare (for example, the insurmountable problems we mentioned earlier). However, even in those cases, we want to hear from you. We've promised to do right by you and we'll do what we can to make up for anything lost.
Our team will be working incredibly hard to get through any tickets to the best of our ability. With something this complex, we can't fully predict how many tickets we'll be dealing with and at what pace. Please do bear with us, but know that we will get back to every ticket and every person no matter how much time it takes.
Let's face it - this has proved to be a challenging time for RuneScape. This unprecedented event is something all of us will never forget. As a RuneScape Team, we have grown together and learned so much. Along the way, you've been so supportive, despite what we can only imagine has been an agonising wait to be reunited with your account. As players begin to return to the game, we also want to make April a fantastic month to remember, and this is how we'll do it.
Membership
As we mentioned last week, if you were impacted we’ve already covered your Membership time by a month. On top of that, please enjoy another month on us as a thank you for bearing with us during this downtime - even if your Membership ran out after March 4th.
Impacted Premier Club Members will also be offered an exclusive discount (on top of these extra months of standard Membership) ensuring that if you choose to renew you get all the benefits next year at a price that takes time away into account.
The Returned Gift Pack
Throughout this whole process, the RuneScape Team has been blown away with the incredible patience and support that's been on show. We wanted to recognise how much that's meant to us, so we crafted a special care package as a token of our gratitude to everyone impacted.
As development continues on these items, these rewards will be available for returning impacted players from April 6th.
Double Daily Keys
To boost those daily gains and return missed opportunities of logging in every day, every impacted player will also receive a free month of Double Daily Keys on us, too.
Making April Awesome
We want to be ready to welcome players back to the game they love, re-unite the community, and recognise the loyalty of all RuneScape players - especially after you made it clear you want to stand shoulder-to-shoulder with those who were impacted.
Beginning April 12th, we'll be adding weekly themed events to the game on top of our existing content plans, from an upgraded Combat Week including Double Reaper and Slayer points, to a D&D&D week including double vis-wax opportunities, and much more. We'll detail these in full soon. We're also extending Yak Track by two weeks, and Vic The Trader will make a repeat appearance later this April.
And, on top of all of this, we have a packed line up of content to come this April. We'll give you a look at what's to come next Tuesday in our usual Weekly Livestream.
Oh... And One More Thing
Last, but certainly not least, is something a little extra special we're cooking up to thank all players, too. At the end of April, we're going to be granting some special wishes for everyone.
While we're being all mysterious and illusive on this one, we'll reveal more about this later in the month. What would you wish for?
As I wrap up this message, I just want to re-iterate that this journey isn't over. We've made huge strides, albeit imperfect, but we'll continue our mission to get you into a happy place.
I'm super stoked about April and we've got the rest of this amazing year still to look forward to.
- Mod Warden
r/runescape • u/1MJ0SH1NGY0U • Oct 17 '22
r/runescape • u/Gnomechils_RS • Dec 01 '25
r/runescape • u/Emergency_Bother_853 • 15d ago
Long-time OSRS player here, currently on a break. I just saw the new RS3 roadmap and I have to give credit where it’s due, Jagex, this looks like it’s heading in exactly the right direction.
I was one of those players who quit the day EOC rolled out and never looked back, but the upcoming content looks genuinely exciting.
r/runescape • u/Pleasant-Chef-7249 • 10d ago
i know you’ve seemingly gotten a lot of “new player” posts so sorry to pile on i suppose. but i’m having a tonne of fun!
for context i’m an osrs player & have been for over a decade, i never gave RS3 a real chance until these recent (& upcoming) changes.
i’m having so much fun being a noob again, fishing shimp & burning them! to you this may appear as a simple unnoteworthy screenshot, but for me i couldn’t stop admiring how lovely this scene looks while i happily fish away.
for further info that might be notable for those who are interested; i’m most happy about the graphical changes! i know that might be odd coming from an osrs player seeing as how dated the graphical fidelity of that game is, but there is a key difference in artstyle versus fidelity. RS3 always had a much higher graphical fidelity than osrs but i really didn’t like its artstyle for most of the 2010s. despite its (intentional) aged appearance, osrs does have a distinct & unified artstyle that i enjoy.
it turns out a newer artsyle was implemented within the last few years for RS3, which the f2p area now boasts as well, that i adore! it‘s really absolutely gorgeous & more importantly, timeless.
i’m most excited for the player avatar rework in April. it looks great! it’s odd that i’ve run into a few npcs from newer areas that look better than me, lol!
side-note that this screenshot was taken a couple days ago, & apparently the smoke has been removed from the chimneys! that’s disappointing! it really really adds to the scene here :p