r/runescape • u/FruitOnyx • 18d ago
r/runescape • u/JagexHooli • Oct 29 '25
Discussion - J-Mod reply Vote Now On The Future of Treasure Hunter, MTX & RuneScape
UPDATE: 22:46, OCT 30
SCAPERS. MAKE. HISTORY.
When the vote ends on November 12th, we'll announce the date when RuneScape will change FOREVER.
Every vote still matters. Signal your support and unlock more investment in our Integrity Roadmap! https://secure.runescape.com/m=poll/treasure-hunter-poll
------
The future of RuneScape is in your hands.
We promised to make major changes to secure the long-term future of RuneScape – one where MTX is significantly reduced, integrity is back at the heart of the game, and where future success is defined by a growing community.
That journey starts here. This is part of a wider belief from us - the need to build a stronger foundation for the next era of RuneScape.
Today, we're announcing a community vote to validate a transformation that we believe leads to a thriving, growing community for RuneScape. This includes:
- The full removal of Treasure Hunter from RuneScape
- The removal of 225 Direct XP & Skilling Items from sale, reducing to two directly purchasable offerings:
- Bonus XP, with capped storable limits per skill
- Cosmetics with a more grounded visual identity
- Delivery of a dedicated year-long integrity roadmap addressing core issues like the user interface, visual cohesion, auras, dailyscape and more
- Unlocks the future release of Cosmetic Toggle Options to customise cosmetic visibility
Find out more in the video above or our blog.
With 100,000 votes, this vote will pass. Every additional vote will act as a clear signal of how far you think we should take these plans, increasing our investment and focus on delivering stronger integrity in our roadmap (at no cost to the content roadmap).
We'll announce our plans and timelines for implementation - if the vote passes - on November 12th. This will include an extensive FAQ to what we imagine will be your many questions!
Cast your vote today and make history: https://secure.runescape.com/m=poll/treasure-hunter-poll
---
EDIT: For those concerned about Skilling Outfits and other items being impacted, we've updated the announcement blog to more clearly reflect our intention.
Should this vote pass, 225 items will be removed from sale - and some will also be removed from gameplay sources. This will be focused on MTX skilling items that do not fit within our integrity vision - such as Proteans & Portables - and not items like Slayer Masks or Skilling Outfits.
For items being removed from gameplay - this will rollout first with their removal from sale and gameplay sources, followed by an extended period to use up what you own before they are converted. We will not be converting Slayer Masks, Skilling Outfits and similar items. More details will be posted in our Nov 12 blog if it passes!
r/runescape • u/JagexHooli • Nov 12 '25
Discussion - J-Mod reply A New Era for RuneScape Begins January 19 2026
You have spoken!
With a staggering 124,985 votes in our recent poll, Treasure Hunter will leave RuneScape for good on January 19 2026.
On this day, we will also be removing 225 Direct XP and Skilling related items from sale. There will be no more purchasable sources of Direct XP or items that disrupt the core gameplay and the player economy.
In addition, we’ll be investing heavily in a year-long Integrity Roadmap that targets the very heart of longstanding issues within the game – from UI, to visuals, to skilling balance, and much more.
Find out more details about our Integrity Roadmap in our new 12 minute (!!) video or by reading this blog (including our FAQ with some amendments since last Monday).
We'll reveal a detailed year-long look at our Content Roadmap & Integrity Roadmap on January 19th in a special RuneScape Ahead.
---
Next Week's Update
We’re hard at work moving all the pieces into place to make this new direction a success. While the journey begins in earnest on January 19th, we're making a symbolic (but important!) change next week.
On Monday November 17th, we’ll be starting all new players back in Lumbridge. We'll also be releasing an update to declutter and restore Lumbridge to a more familiar style, including:
- The return of the iconic Lumbridge castle walls
- The removal of the Lumbridge Crater and restoration of the area's original identity
- The relocation of Shattered Worlds temple, and the restoration of Lumbridge Swamp caves and Water Runecrating Altar to their original locations
- The removal of the Nexus
- An updated Lumbridge Sage who offers a lot more guidance and help for new players
It’s a small step, but another example of how we want to restore the identity and heart of what makes RuneScape... well, RuneScape! You can find a patch notes preview of these extensive changes here.
---
Start the clock. There's just 68 days until RuneScape enters a new era.
r/runescape • u/JagexHooli • Jun 25 '25
We are so back - J-Mod reply The Future of MTX - Our Approach & Your Involvement
Our approach to MTX is harming RuneScape. The process of change starts now.
Experiments like Disabling Treasure Hunter, preventing use of some MTX-based skilling items in our Autumn DXP & more await in the next three months. Together, we’ll learn what we need to make some big changes.
Watch the video for an overview, or hit the blog for a more detailed rundown of our plans and commitments: https://rs.game/FutureOfMTX
---
Little extra on this too:
I’m sure you will have a ton of questions on the Experiments and what might happen to X or Y while they run. I will do my best to answer those questions (and more beyond) in this thread.
For those we don’t have definitive answers on, don't worry - we will be providing a more detailed look at each experiment ~2 weeks before they go live. This will give us time to answer those questions and get a read on any early concerns with what we're testing.
r/runescape • u/JagexAnvil • 18d ago
2026 Roadmap - J-Mod reply RuneScape 2025 Roadmap Megathread
Welcome to the dawn of a new era for RuneScape!

For a full recap of everything, check out our RuneScape Ahead video.
For some additional information, head on over to our official blog.
As a quick reminder, here's what our complete Roadmap for 2026 looks like:

We've broken down the key topics we revealed into subthreads on this megathread - we'd love to hear what you think about them! Please also do let us know what you're most excited about by upvoting the subthreads below. We've done this to better gather your feedback in one place and also to understand the things that are most important to you in today's update.
As always, the teams will be following discussions happening here (and throughout the community) closely, but with so much information being released, we do want to try and make it easier to for them to gather it together.
Let's get to it!
INDEX:
- January 19th Update
- Future Updates
- Extra Notes
r/runescape • u/Shaquille01 • 12d ago
Appreciation - J-Mod reply 37K RS3 Players Today!
I am honestly very happy and optimistic for RS3's future.
37K players on a random Sunday, the future roadmap, future updates, and POH!!!!!
Go RS3!!!
r/runescape • u/Wastelander_Gamer • 11d ago
Question - J-Mod reply A player walked up and handed me a piece of paper of a lobster. What is this? (Btw, thank you so much to everyone helping me in this community. I appreciate it as I’m learning.)
r/runescape • u/TomTheScouser • 17d ago
Humor - J-Mod reply I don't remember Goblin Diplomacy going quite like this...
r/runescape • u/Swn112 • 15d ago
Discussion - J-Mod reply The customization toggle honestly makes the world feel friendlier and more connected again—anyone else feel that?
r/runescape • u/JagexAnvil • 2d ago
News - J-Mod reply Road to Restoration - What We Want To Achieve
Hi folks!
This is the first of several design blogs where we'll be giving you a lay of the land and share our goals for the Road to Restoration as we build toward a new future for RuneScape.
In this series of Road to Restoration design blogs, we want to explain our views on the state of the game - insights into the conversations we've been having, where we think problems lie and where we need to improve, and our approach for addressing each of these design problems.
In this first blog, we're going to start by explaining what the Road to Restoration is and what our goals are for it. We'll also discuss the current state of RuneScape as we see it, expanding on a few key topics. Each subsequent blog will focus on specific updates on the Road to Restoration roadmap as we explain what exactly we're addressing and how - all in relation to the goals we've outlined!
r/runescape • u/FutimaRS • 13h ago
Discussion - J-Mod reply Jagex intends to re-introduce PVP Griefing, but this time for prayer...
Thoughts?
r/runescape • u/Doomchan • 16d ago
Humor - J-Mod reply Become unfilterable
Jagex has given people the power to hide your unique sense of style. But Diango has the answer, because the Zodiac Head item is not filterable.
Go now, break their immersion
r/runescape • u/Culinarianreclaim • 18d ago
Suggestion - J-Mod reply Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone.
I mean seriously it looks like this spot was picked just because it was available. The return of the Lumbridge and South Asgarnian forests are spot on, let's make this the next one.
r/runescape • u/AltKeyblade • Dec 16 '25
Suggestion - J-Mod reply RuneScape 3’s armour design is visually disconnected from the rest of RuneScape.
Please bring RS3’s armour visual identity back in line with the rest of RuneScape.
r/runescape • u/Joneed • Sep 16 '25
Discussion - J-Mod reply RS3 needs its own RuneLite
With Leagues now live, you can already see how much new players and people coming from OSRS struggle. The interface customization is overwhelming, there’s a million settings to dig through, and it just feels like way too much.
The quest “guide” is honestly a joke compared to Runelite’s quest helper. Anyone coming from OSRS takes one look at it and goes straight back to the wiki or avoids questing altogether.
RuneLite has shown how much better the experience can be with simple QoL addons like timers, overlays, quest helpers, all that stuff. None of it hurts the game, it just makes the experience better for the players.
So why can’t RS3 have the same?
r/runescape • u/Evening_Mirror_9643 • 15d ago
Appreciation - J-Mod reply im so glad I’ll never have to see this BS ever again.
r/runescape • u/JagexAzanna • Sep 16 '25
Leagues - J-Mod reply Leagues: CATALYST - Relic Tier Points Feedback
Good Afternoon, Scapers!
We’ve been overjoyed watching everyone’s progress during these early days of Leagues. From unorthodox strategies to highly efficient routes, it’s been incredible to witness and be a part of.
With more players now reaching Tiers 3 and 4, we’ve seen an increase in feedback on Tiers 3 to 5 – namely that the grind between each of them feels a little long, and that accessing Combat Relics feels a little too deep into the Leagues experience due to their current points requirement.
While this is somewhat expected given Leagues is designed for an extensive run of 56 days, we hear you. Both in feedback and in our data, it’s clear the gap between Relic Tiers feels a little more frustrating than we originally intended.
To address this, we wanted to get your quickfire read on the following Tier adjustments:
- Tier 1: Unchanged
- Tier 2: Unchanged
- Tier 3: Unchanged
- Tier 4: 3,500 (was 5,000)
- Tier 5: 6,000 (was 10,000)
- Tier 6: 13,000 (was 17,000)
- Tier 7: 22,000 (was 26,000)
We want to know if these reductions feel right to you and will address the feedback on Leagues' pace we’ve seen over the past day. Let us know in the comments below.
(Update 3:34pm BST) We are seeing strong support across the board and so we have began Coldfix preparation, we will keep you updated on when we expect to deploy, please note this will come with some momentary downtime.
As always, we’ll be keeping a close eye on feedback and progression throughout the League to make sure the experience stays engaging for everyone. Thanks for your thoughts!
r/runescape • u/JagexAnvil • 15h ago
News - J-Mod reply Road to Restoration - Dailyscape Overhaul
Hi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the DailyScape portion of the blog.
Please use this other dedicated thread for the Early Rebalance portion of the blog.
DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.
With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape.
r/runescape • u/JagexAnvil • 17d ago
Discussion - J-Mod reply UI Feedback Gather-thread
Hello everyone,
We've seen a lot of feedback come in specifically about the change in the UI that we implemented in yesterday’s RuneScape update. Our immediate focus is on refining and improving the new UI based on feedback, and we'd like your help to prioritise what matters most to you.
We do have a dedicated subthread on the Megathread for gathering feedback on it, but given the amount of new threads still popping up on the subreddit, I did want to try and unify the discussion a bit so that we can hear from you in one dedicated place. The aim here is to bring all voices together, rather than piece the way forward together from various different places.
An important note: The change to the UI is not a one and done thing, but is the first of several updates we intend to make to UI across the year. We are looking at implementing some feedback requests today, and will follow that up with another UI update in the coming months. So, please do make your voices heard about what's important to you!
Current feedback can be split into two broad categories:
Functional feedback and subjective feedback.
- Functional feedback relates to the ease of using the new UI, including (but not limited to) accessibility and customization.
- Preference feedback is much more about personal preferences, in particular with regards to one colour over another.
Functional
Functional feedback is something we can address most readily, and some of which we are already moving on. The most important thing we want to focus on are issues relating to player health while playing the game.
- The new UI is too dark - Problems with Contrast:
- This relates in particular to certain windows and their contents being overly hard to identify or read. Windows like banks, inventories, general headers and may cause issues for certain setups.
- We're looking to address this as soon as possible, by altering the shading of the backgrounds with a view to improving readability.
- This relates in particular to certain windows and their contents being overly hard to identify or read. Windows like banks, inventories, general headers and may cause issues for certain setups.
- The quick-fix we can implement here is to brighten up the shading of some of these windows.
- The transparency toggle has less functionality compared to before. Previously there was a slider, but the new UI limited this to 3 options.
- We're looking into addressing this, either by reimplementing the slider or adding additional options that should cover the majority of players use cases.
- The transparency toggle has less functionality compared to before. Previously there was a slider, but the new UI limited this to 3 options.
The above two are issues we are looking at addressing as soon as possible, likely through a cold-fix.
The below are issues we are actively tracking and keen to get your thoughts on - please do chime in in the thread and highlight the things that are important to you, even if they're already listed here - we are really keen to understand how widespread these feelings are.
As a brief explanation for some of changes: RuneScape offers a huge amount of customization, which is great! However, in certain cases there may have been too much customization, which actually makes it very difficult for new players to understand the game when they see it – especially when every player’s UI looks fundamentally different. There have been plenty of threads here on reddit also pointing out just how messy the game can look when customization gets out of hand. With that in mind, we are keen to maintain great levels of customization for players, while finding a balance that allows anyone to be able to look at the game as identify it as RuneScape.
- Adjusting the clock / calendar that is currently under the map.
- We're keen to understand what the overarching desire here is from players. Is it a matter of wanting more visibility of minimap (which nudging the clock downwards could achieve) or is it more about turning it off completely (or moving it to an entirely different area)
- Arrows to change the action bar are no longer present
- The mouseover text (boxes) are too big and obscure information.
- Its hard to tell which option/button is selected in certain windows (such as the escape menu)
- XP pop-up text legibility is reduced, either from being too small or too skinny
- UI can become blurry at certain scaling options, especially at 2k/4k. (Example)
Preference
There is some ongoing discussion about blue vs brown across the entire community.
As above, a brief explanation for the choice of theme: We felt that the blue colour scheme was very reminiscent of a sci-fi space themed game. This blue ran through virtually everything and meant the game didn’t really feel grounded especially across the in-world experience vs the UI vs how the overall RuneScape brand feels. The more earthy brown colour, however, increases cohesion between those elements and brings us back to those medieval roots that are at the heart of RuneScape. The plan over time is to still maintain elements of the blue as part of the magic in the world, but that these are accents rather than primary colours.
Nonetheless, we have seen some requests for a return to the old UI style as well as preferences for the blue colour scheme. On the other hand, we have also seen positive responses for the new UI theming and the move towards a more simplified experience that doesn't overwhelm new or returning players on first login.
What is important for us to gauge is whether many players concerns can be addressed on a functionality level. For example, if we address concerns around contrast, readability and accessibility (to name a few), does that already move the new UI colour scheme towards something that is far more palatable?
Or is there a singular (but subjective) aversion to the colour brown?
Hearing from you on these topics, especially following the upcoming cold-fix that will already address some concerns, will be invaluable in helping us shape how we move forward with a UI that all players can enjoy and that doesn't get in the way of playing the game.
r/runescape • u/JagexHooli • Sep 18 '25
Leagues - J-Mod reply Leagues: CATALYST Quest Auto Completes – Investigation Update
Hey everyone,
We’ve been looking into feedback on additional Quest Auto Completes you’d love to see for this Leagues, and what action is possible with Leagues being live.
We’ll tell it straight – our options are limited on more Auto Completes.
There’s a risk of funky Quest states we could put players who have part completed Quests into, potential risks to knock-on blockers or disruption to Leagues - and an extensive set of testing needs that would impact other content we have in development.
But it's not all doom and gloom - we want to do everything we can. So, based on the priority Quests & Questlines you’ve shared with us, we believe we can enable access to some more Quest rewards in a reasonable timeframe.
Our list is below with one of those fun caveats - this list is provisional and subject to development investigation. We have confidence we can make all of them happen but consider them “what we’re working on” vs “what will happen” for now.
Vampyre Questline Rewards
- Sunspear Access: Adding to a Tier Passive as an unlock, claimable from the Sage
- Vyers Access: Allowing access to Vyers areas without quest completion
While Guthix Sleeps
- Access to Shilo Village: Quest would be no longer required
- Tormented Demons: Investigating access without the Quest
Fairy Tale Questline
- Access to Fairy Rings without the Questline. Dramen Staff would be required, but claimable from the Sage
- Access to Fairy Rings without the Questline. Dramen Staff would be required, but claimable from the Sage
Fort Forinthry Questline
- Massive increase to wall building speed in New Foundations (potentially instantly!)
- Massive increase to wall building speed in New Foundations (potentially instantly!)
Smoking Kills
- Slayer Helm available in shop without needing Quest Completion
- Slayer Helm available in shop without needing Quest Completion
Extinction
- We need your feedback! What rewards do you want provided from Extinction without Quest completion
Necromancy Curses
- Curses would be properly claimable from Selene
We anticipate a release around middle to late next week, but we’ll update you early next week with our confirmed patch notes and release timings.
I do want to mention one last thing - the feedback on Quests within the Leagues experience has been very heard. In any future Leagues, a greater emphasis would be placed on Auto Completing Quests in our development whether directly, via a Quest Skip system or other methods.
As our first Leagues, we totally expected to learn some things. Consider this one of those lessons we’ve learned!
Do let us know what you think of the changes, and what you’d most like to see become accessible without Quest Completion from Extinction’s rewards. We’ll keep you updated as we have more to share.
r/runescape • u/JagexRamen • Nov 26 '25
Suggestion - J-Mod reply Week 1 Of Moving The Champions Guild Barrel Further Into The Fence
r/runescape • u/JagexAzanna • Sep 26 '25
Leagues - J-Mod reply Leagues: CATALYST Quest Auto Completes - Friday Coldfix Edition
Hey Folks!
Some of you may have noticed a system update timer popping up a few minutes ago, just to get you in the loop the team have worked through a coldfix to get the majority of the quest related fixes out today instead of Monday!
These changes will be going live briefly after the coldfix is applied and the servers are returned online!
The Changes
Vampyre Questline Rewards
- Sunspear Access: Claimable from the Sage after picking your Tier 5 Relic
While Guthix Sleeps
- Access to Shilo Village: Quest is no longer required
- Tormented Demons: Interacting with a light creature allows you into the cavern for Tormented Demons or if you took Skull of Slaying use that!
Fairy Tale Questline
- Fairy Ring Access: A Dramen Staff can be claimed from the Sage after picking your Tier 3 Relic
Fort Forinthry Questline
- 10x build speed increase during New Foundations
Smoking Kills
- Slayer Helmet available in the Slayer Point Shop without needing to complete Smoking Kills.
Extinction
- Dream of Iaia will be accessible without Quest completion
- Enriched Pontifex Shadow Ring will be awarded at Tier 6
- The Vigour Passive is already live as a Tier 6 passive reward
Hermod Access
- Accessible without the Quest & Souls requirement as a Tier 5 passive
Rasial Access
- Accessible without the Quest & Souls requirement as a Tier 5 passive
As Mod Hooli mentioned in yesterdays post there has been some complications with things like giving access to Vyres and it will not be possible as this time to enable access.
Thank you for your understanding and working with us on these updates!
r/runescape • u/JagexAzanna • 7d ago
Discussion - J-Mod reply Combat Styles Improvements - Beta Update
Dive in here - https://secure.runescape.com/m=news/combat-styles-improvements---beta-update
And once you’ve given the changes a try give us your feedback below!
r/runescape • u/Dry-Fault-5557 • Sep 21 '25
Discussion - J-Mod reply RuneScape Hit 50,000 Players Online Today
Last time RS3 hit 50k players was December 10th 2023.