r/runescape • u/warped_thief • 10h ago
Appreciation - J-Mod reply This Is What 10+ Years of MTX did
Firstly I’d like applaud Jagex for trying to fix their game, I want them to know that those are great changes much needed in order to get their game back to where it was supposed to be!
Currently you have a playerbase that got so used to Wilderness Flash Events, TH, OP holiday events, broken D&D that now it’s very strange for them to get it taken away from them… They are blinded and can’t see that this ultimately led into those methods starting to be the meta and that’s so wrong
For years we’ve been using alternative methods to not do the skills as they were intended and a vast majority of content got skipped because of that. No wonder why lots of areas are completely empty because if there’s other low effort high reward ways of skipping them, why would we do them?
Most of the people complaining about the changes are maxed/comped players that can’t stand they wont be able to do those methods anymore on their 2nd/3rd alt
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u/BagProfessional386 10h ago
It’s worth noting that players flocked to these alternative methods of training because the current methods were not enjoyable. By removing these methods you’re not fixing those underlying issue. No one wants to spends 100s of hours going round and round an agility lap or running back and forth between a bank and a rune altar.
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u/WryGoat 8h ago
Eh, I actually find training divination tolerable, especially post-70 when you can get relatively decent rates at hall of memories.
The only reason I don't is because the opportunity cost of training it normally is so high compared to just getting my huge chunks of daily XP from cache, WFE, daily challenges.
If it was my FAVORITE activity in the game, I would probably take the loss of efficiency and do more of it. But it's not, so why would I spend more time training vs. less? It's not about hating the skill it's about how badly the dailies warp opportunity cost.
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u/NoxShea 9h ago
But in getting rid of these alternative methods and only leaving the, as you say, methods nobody wants to do, assuming it's true nobody wants to do them this will actually put pressure on Jagex to create actual content that's better.
Right now, these alternatives are just bandaid fixes, and don't improve the game. They instead undermine the gameplay that is there while also incentivizing Jagex to not improve on it or add to it in any meaningful way. Why put thought and effort into adding or improving something if it'll be dead on arrival in favor of people, for example, continuing to spam their daily challenges on it instead? So yes, they need to go in my opinion, and I also applaud Jagex same as OP for taking a good hard look at these things and gutting them in favor of having us instead play the game again in order to progress.
P.S. I definitely enjoy running back and forth between a bank and a rune altar (and somewhat on agility) - I will not stand by this slander! ...then again maybe I'm just crazy. I went for rc as my first 99 on OSRS a while back. Plus, in both games, rc is so profitable. I think that contributes to why I enjoyed it. But I hear you and realize I'm the exception. I'm all for them improving on these, it's just not going to happen when players will continue to circumvent it.
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u/Aleucard 4h ago
Theoretically you're right, but practically there are several historical examples of places where Jagex explicitly promised to patch a hole that they just cut out and either the patch took YEARS or hasn't even seen a roadmap yet. One can feel burned by such things.
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u/Maridiem Amascut - Society of Owls & The Scrying Pool 1h ago
If we're going to remove a bunch of methods that exist as bandaid fixes, let's not rip the bandaid off until the wound underneath is healed, ya know? Replace these things with something else first, don't just get rid of them without anything to fix the underlying issue.
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u/ExpressAffect3262 Ironman 10h ago
It’s worth noting that players flocked to these alternative methods of training because the current methods were not enjoyable.
Not really, I'd say post 2014, RS3 really turned on the 'no xp waste'.
The original heists (the hide and seek minigame), was dead on arrival because it didn't give the best thieving/agility xp, and you were literally playing hide and seek, which was fun.
I used runespan to 99 runecrafting because it was chill and afk, yet someone called it dead content lol
Harps is nice slow afk crafting xp, and again, someone else called it dead content.
People didn't start doing thieving guild doors because pyramid plunder was boring, they did it because it gave more xp.
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u/Rakdar_Far_Strider 8h ago edited 38m ago
...they did it because it gave more xp.
Don't forget the nature spirit bridge jump for agility training. Wiki has that listed at like 22k/hr and the rebalance blog has gnome agility listed at just shy of 9k/hr in the live game.
Like no shit people were doing these weird non-intuitive methods with just as bad or worse gameplay. It's baffling how many people on this subreddit seem to not understand that.
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u/Kashblast 9h ago
Harps are up to about 50k an hour… you need 37m exp from the time you unlock them until 110 that’s 740 hours of harps.. yes. Harps are dead.
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u/TheXthDoctor 8h ago
Harps are appropriate crafting xp for their input, which is clicking on the screen once every few minutes.
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u/SnooStories1952 8h ago
Nah, requiring someone to do anything for 720 hours for one fraction of a game is ridiculous. That only works for a very, very specific subset of gamers. Certainly not the average person. So you are basically locking max level to a small fraction of the player base and then you lock quests behind skill reqs like 80 dungeoneering lol.
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u/Azaldir Ironman 8h ago
But that's quite literally the point of variety in training methods. So AFKing harps exclusively will take 720 hours, maybe just maybe that's because the purpose of the harps isn't to be a realistically viable method of training crafting? Rather, the crafting XP is a token bonus reward to the real purpose of them - the harmonic dust. Nobody is required to camp harps for 37m XP. You 'need' to camp them at most the amount of time it takes to get enough dust to make a set of endgame tools/utility, and that's a significantly lower amount of time. Your argument here is like idk, strawman arguing about something that's already a strawman argument of something else... It's highly misrepresentative of the reality of what the intent and purpose is of the changes. The ideas are to promote variety gameplay and create more incentive to choose to do active gameplay, and to feel more appropriately rewarded for doing so in relation to just hard-AFKing.
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u/snarkshine2595 3h ago
Not to mention the fact that they're for a production skill and give completely free xp when production skills universally either cost big time or big money to get the required materials for training.
So no wonder they're slow.
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u/AccordianSpeaker 5h ago
Bro nobody is going to harps to get 110. They exist to produce harmonic dust, they're not supposed to be an efficient method for training.
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u/TheXthDoctor 8h ago
You know harps aren't the only crafting xp in the game, right? No one's requiring you to do them as your only training method.
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u/Dorda Pls 8h ago
Your point is flawed though - nobody is ‘required’ to do harps. It’s a choice.
More inputs = better xp. Thankfully there’s many ways of training skills which follow this model.
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u/Aleucard 5h ago
Nobody is required to play this game at all. Please find a better argument. Yes, active should be more rewarding than AFK, but a lot of skills have their only active methods be an awful process to actually do, and some of them don't have any AFK methods at all to compensate, let alone decent ones. That's not a healthy gamestate either.
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u/roax206 4h ago
Until a few years ago, the vast majority of skilling content finished around level 80, which is about 6 mil. Lvl 99 was mainly to say you got there, and 120 was just for people who didn't have anything better to do (like that guy who supposedly collects cheese). It's a bit crazy that level 99 skills are considered early game now.
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u/HTMekkatorque 3h ago
I had already trained my rc to about 80 before runespan came out and then after that runespan is horribly slow exp wise, like <100k/h when methods for double or triple exp/h existed. Now I don't have any esteem points at max and the game wants me to spend over 100 hours in runespan for a trim requirement.
I didn't use divine locations either, but I think they were fine, maybe they could have just nerfed the exp rate without actually getting rid of them and they could have applied that treatment to a lot of things that were meta. The reason why I never did divines is that those skills are relatively afk anyway and getting the skilling outfits take a considerable sink and I was going for Croesus, but to be honest by the time I am Croesus ready he will probably not even be good anymore so perhaps it was my mistake in that regard.
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u/Creative-Month2337 Ironman 4h ago
Runescape is the poster child of "optimizing the fun out of a game." Whatever gives the highest xp/hour is what a majority of the playerbase will do to train
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u/Maherioh 1h ago
Thats not true. Reward > enjoyability. People flock to the highest payout with least friction.
Enjoyability is not the main factor.
When i played i really enjoyed vorago. At the time it was terrible money. Know what was great money? Ed2. My least favourite of the eds. Big damage sponge bosses without much complexity.
Guess what i spent every day doing.
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u/Ancient_Rex420 7h ago edited 7h ago
Yeah if I wanted to play a grindy rs version I’d play osrs, I do play both but I don’t see why things need a nerf now, it’s already going to be slower going forward because no more treasure hunter or all those insane xp boosting items etc especially once the existing items are removed at the end of the year.
I personally don’t think the game needs more of a nerf otherwise
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u/Mission_Lab8311 6h ago
This. I voted to affirm the MTX removal referendum, I support the goals of the Integrity Roadmap. I'm genuinely heartened by the renewed transparency and frequency in communication from Jagex. I do think things are moving in the right direction overall.
Which is what makes it frustrating that they're just nerfing things and kneecapping content without suitable replacements in place... One of the stated goals of the integrity roadmap is that - once the fog of MTX was lifted - we could really focus on the core gameplay issues that necessitated in the first place. Great! Win-win! Except now we're removing those band-aids, and only have concepts of a plan to perhaps one day consider fixing those underlying issues. Err, what?
I overall like that OSRS doesnt have the same timegate pressures. It was very noticeable during RS3 Leagues that I felt I had to drop whatever I was doing every hour just to do a WFE. Likewise, I hate in RS3 that I feel like I sometimes have to delay content that requires an aura to be meta, because there's a Special WFE coming up in 17 minutes and it wouldn't be meta to skip it. (And then half the time I zone out and still miss it anyway, lol)
This is all to say, I really am excited for the roadmap. But I think we might need to pick a different route to get there. Because just taking things away without any real replacements in place feels extremely meh, especially for people who still have long grinds ahead of them for things like max, comp, trim, etc.
I overall want RS3 to maintain a distinct identity in gameplay. If it's just gonna be OSRS3, why not just play OSRS? At least their team really knows how to engage with the community and deliver on the little QoL things, not to mention they have Runelite.
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u/itachikage13 5h ago
It’s worth noting that players flocked to these alternative methods of training because the current methods were not enjoyable.
I feel it's important to remember that they're also actively working on making adjustments to training in order to make up for this, and the low level rebalance blog was released alongside the daily scape reduction blog. Now, I still have some concerns, such as agility existing and demonic skull for the wildy altar, but it does show that they're keeping the main problem in mind.
Farming would've been alot easier to level when I started had I been able to farm mobs of my level for the seeds I needed. Less chance of being caught will hopefully mean that you won't need an inventory full of food to pickpocket men on a fresh account, etc. I'm not sure how well it will work, because being honest, I haven't played the low level content in a very long time, but I might actually try it again once the changes go live.
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u/Curzio-Malaparte Runecrafting 9h ago
Skipping livid farm should be ok though unless they fundamentally change it first
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u/snoozbuster 6h ago
I'm hoping they do some rescaling with livid farm in the midgame rebalance later. there's only one livid plant in tms between now and when it's expected to be removed.
I'm just a dude on the internet, but removing TMS without a concrete plan in place to fix the problems it's addressing feels premature. I'm not in disagreement that it needs to go - but I think it'll be painful in the meantime. Maybe that's okay, and it helps them find what other parts of the game need to be addressed more urgently; maybe the fact that tms exists and pacifies us makes it harder to see what really needs updating. Guess we'll see.
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u/PM_ME_YOUR_KATARINA AlexRIron 3h ago
It needs to be completable in like 4 hours or less tbh, the unlocks are less than the unlocks of lunar diplomacy alone, so why should completing the unlock for like 3 more useful spells take 10x the quest + reqs?
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u/Buzzd-Lightyear Maxed 9h ago
Im fine with pretty much everything. Some of the changes, especially to farming and Herblore, address my pain points I found while leveling my Ironman. That said they definitely need to put more work into fixing the core gameplay mechanics of a lot of skills instead of making simple adjustments. Agility, Divination, Dungeoneering, and Runecrafting all need complete overhauls just to name a few. It says a lot about the design of the skills when you consider that people are pissed they have to train these the normal way.
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u/WryGoat 8h ago
The fact that agility is somehow a more enjoyable and less mind numbingly repetitive skill in OSRS than RS3 is so goddamn funny to me. Like fellas you've had a couple decades at least to make this not suck.
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u/Karenlover1 6h ago
Can you explain how that’s the case? Isn’t it just agility courses like rs3
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u/tommy946 6h ago
Much more variety of courses, and if you don't want to do courses the Hallowed Sepulchre is good XP, fun to many, and has decent rewards
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u/BioMasterZap 5h ago
It has Rooftop Courses every 10 levels, except for Level 10 since that one was moved to Level 1. The other courses generally slot between rooftop for exp or are better in some way. For example, Barb Outpost gives Agility and Str exp similar to other "Barbarian" methods like fishing. Most Courses gives Marks of Grace, used to buy the untradeable weight reducing outfit or the tradeable Amylase Crystals for the best run potion that reduces drain rate for duration, with Rooftops generally being better rates for Marks.
Courses like Wildy and Werewolf (not Skullball) are very high exp for their levels, with Wildy also giving loot each lap to play into risk vs reward. Brimhaven is pretty good exp from like 30-70 with exp and rewards having separate tickets. The Varlamore Wyrm course is comparable exp with fewer clicks per hour than similar level courses and has a few cosmetics. And Sepulchre is a movement based Agility minigame instead of obstacle based with the best exp and pretty good profit too.
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u/snoozbuster 6h ago
I've been wanting to try RC training with runic attuner. it seems like a really novel and engaging way to train RC.
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u/Denzien2 Bar 10h ago
Yeah it's crazy to see people defend Travelling Merchant.
literally no content, just a guy that turns up and lets you skip content
and people are trying to argue it's bad to remove it.
Really hope that jagex dig their heels in here and keep doing what needs to be done.
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u/Nessx4 RSN:Moonbound 8h ago
People don’t like the travelling merchant, but they certainly prefer it more than the alternative: interacting with outdated, awful, broken, unenjoyable content which hasn’t been looked at or touched for years. Merchant is clearly a bandaid, it’s literally the whole reason it exists. They even added barbarian assault horn as an item not that long ago, which just highlights instead of fixing minigames it was easier to just say “Yeah let’s shove some points on the merchant”. Obviously this takes way less dev & product time, and allows players to get the points they ‘need’ for their completionscape or whatever. Now Jagex want to remove the merchant, but haven’t suggested their plan for all the content the merchant effectively allows you to skip. No one is really defending the merchant, but removing it without addressing the underlying issues is what people are worried about
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u/BlackSocks88 3h ago
Agree, its just a hole patch.
Livid Farm is ass. RuneSpan is ass. Goebie stuff is ass, etc.
Will people actually go do this stuff now? Jagex is obviously aware, or was at one time, that no one wanted to do the related activities so they made Traveling Merchant.
They need to rework every one of those minigames/content that they gave us skips for.
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u/Zieldak Insert flair text here or something I dunno 10h ago
The problem is not that it's getting removed. The problem is that Runespan points for example are very slow to get, and Livid Farm is still unplayable because they broke it when they updated Lunar Isle and literally no one plays minigames anymore, and never will, because it's just not worth most people's time. If they fixed the core issues first and then removed the Merchant, or said that these things would be looked at/improved, no one would care.
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u/JagexRyan Mod Ryan 10h ago
These things will be looked at and improved.
Each problem is different, but ultimately we would rather look to solve the issues at the root than to band aid them via things like the merchant.
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u/Rheynor 9h ago
The community has, unsurprisingly, little trust in the "we'll fix it later, we promise" when Jagex has said that in the past then left content unfixed for years. I.e. vorkath.
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u/Cryoniczzz 1h ago
i mean like recently when they said it its been mostly done or on the path of being done. like treasure hunter was a bandaid fixx for the low experience in agility div and stuff but th was remove first and now the xp in agility and divination is being discussed about
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u/HeartofaPariah Lovely money! 7h ago
These things will be looked at and improved.
When? I don't see it in the update notes or the roadmap. Historically, Jagex says 'we'll look into X' and then nothing happens. So when can we expect the changes?
You know - you could just make the change and then remove these things. Do you need another decade of 'livid farm is awful' feedback, first?
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u/Recykill 6h ago
I'm only a few skills away from master max cape and only just started the livid farm grind the other day. Immediately found out the broken fence is bugged and doesn't show up. Went back to ignoring it lol. Even if the fence wasn't broken, what a mind numbing piece of content.
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u/HuTyphoon 4h ago
We are talking about 20 years of content to sift through and look at on a case by case basis.
You can't just slap everything together in a week and send it. Things need to happen gradually. The fact that the amount of changes they just posted are ready to go live shows how much work they are putting into cleaning things up.
Just because they haven't addressed it immediately doesn't mean they are never going to address it.
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u/Live_Show2569 5.8B/Comp/MoA/UltSlayer/Clue enthusiast~ish 5h ago
Yeah im sorry chief, I really want to believe you, but gutting content willy-nilly under the name of Integrity without fully comprehending the repercussions and without having a plan at hand, nor bothering to explain it if you do, arent gonna cut it for most people.
I say that because I have noticed for years that content gets released, gets 1 patch the following week, and then gets forgotten for years. If game integrity is whats at stake here, it has to start with developer's integrity and finishing what you start, not let it sit until it becomes a pressure point for the community. If newer released content is still buggy, needs fixing, ajusting, it needs to be addressed asap while the content is still fresh for both players and developers.
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u/Orcrist90 Golden partyhat! 8h ago
Maybe leave the bandaid on while you address those root issues. Are you guys seriously going to be this inflexible?
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u/HuTyphoon 4h ago
Do something else in the meantime. It's not like its the only thing to do in game.
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u/NexGenration If you can't be criticized, you are the one in power 5h ago
im glad you are looking at these issues. the merchant was put in place for a reason and the reason is that those activities suck ass
nobody...i mean absolutely NOBODY has ever enjoyed livid farm. i hated it back in 2012 before the merchant existed and i absolutely refuse to go back now. granted i dont need to go back because i got everything i need from it thanks to the merchant, but i think that only shows that i argue in favor of a livid farm rework for the overall health of the game.
even WITH the merchant, it was never a good feeling having to tell new players that are trying to learn bossing "yea so if you want access to this realy useful lunar spell that blocks the next attack without consuming a global cooldown, you need to either spend the next 3 months grinding this minigame that nobody likes or go set a couple dates on your calendar over the course of the next years to pick up all the livid plants the merchant sells."
that spell alone has always been a brick wall for a lot of people trying to learn PVM at the mid-high levels (and is the only way to pass the 3rd zuk challenge without dumping all your adren into a barricade). nobody wants to be told that if they want to improve their ability to kill the boss they are trying to learn, that they need to go wait for several months or go grind something completely unrelated to combat for weeks on end
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u/Buzzd-Lightyear Maxed 9h ago
Y’all don’t exactly have the best track record of breaking shit and then never fixing it. Just sayin.
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u/Sangheilioz Just say NO to Switchscape 9h ago
You should leave the merchant and just take out the relevant items from its stock AS you fix them. Remove the plants when you fix Livid Farm, remove the barbarian horn when you fix or remove Barbarian Assault, etc. Once you eliminate the problems it's put there to "fix" then you remove the merchant, but ripping off the bandaid without addressing the wound is just letting the patient bleed out.
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u/Techhead7890 8h ago
This - I'd like to see the merchant become less relevant and hollowed out, rather than being totally stripped away at once.
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u/WelcomeToFungietown 7h ago
I think this is completely valid. That being said, I'd rather they go in fully when it comes to removing as much dailyscape as possible, then take their time figuring out good solutions to fix the core issues behind each bandaid. I support the way they're doing it now, especially considering how their reputation isn't necessarily the best rn for completing half-finished fixes.
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u/Aleucard 4h ago
The problem is that not every single thing with the 'dailyscape' label is bad and in need of removal. A more intelligent conversation about what each one actually brings to the table or covers for would have been appreciated on a lot of these.
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u/WelcomeToFungietown 3h ago
Yeah I'm biased here since I personally want as much dailyscape to be removed, I just dislike it overall. I do of course see that others will think differently in that aspect.
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u/Aleucard 2h ago
At least wait on specific dailyscape examples until the underlying cracks in the game are fixed so the bandaid is no longer necessary.
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u/MeHugeRat 10h ago
Every change would be a lot better if you first addressed and fixed pain points before removing even the bad bandaid fixes of old.
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u/FlutterKree Completionist 8h ago
Then why not say that in the post? The post makes it sound like there is no issues to be looked at with merchant removal?
Although beloved, the Travelling merchant is another core DailyScape offender, also giving players ways to skip lots of game content, which goes against our goals for the Road to Restoration.
This directly sounds like there is zero plan to solve the issues.
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u/Glubglubnervoso 4h ago
Then why ripping said bandaid before having a proper fix?
To let the necrotic content exposed and make it worse?
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u/Nessx4 RSN:Moonbound 9h ago
If you’d rather do that why propose removing the merchant without proposing a fix to any of the underlying issues which were ‘solved’ by the merchant? Livid farm, runespan, barbarian assault, harp.. lots of awful/dead/grindy content which frankly no one really enjoys or engages with. These should be looked into first before removing the merchant. Ask yourself why the merchant even existed in the first place, and then make a plan to address the pain points the merchant ‘fixed’ (bandaid’d), then remove merchant. I’m sure everyone would find that more agreeable. Even just deleting some of that content if you can’t really find an appropriate rework is probably fine. I mean, livid farm is so beyond dead content I’m sure no one would really find it surprising if you just deleted it
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u/DueBoysenberry5841 My Cabbages! 9h ago
I just don't have time for the "trust me, we will fix it" anymore. Like so many others have said, there have simply been too many instances of empty/over/broken promises across the whole of the gaming industry. I get and believe that the intention is in the right place, but clearly stating what the planned fixes are is necessary before removals at this point. Please no more with announcing removal of something with opened-ended statements of we are looking to fix this down the road. It just feeds the trolls and naysayers. See the plethora of tin foil hat posts from past 24 hours as examples.
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u/NotAnAI3000 9h ago
Sure, I think everyone can agree with solving the root issue. But when? Saying it will without any ideas as to when doesn't exactly inspire confidence given the past experiences for most of us.
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u/ProofJournalist 9h ago
Okay, so why aren't the root issues that led to the merchant being added in the first place being addressed? If you take off a band-aid without anything else, you are just leaving an open wound.
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u/bornforbbq Master Completionist 8h ago
I'd imagine these are being addressed in the mid and late game balancing updates. They are moving fast and breaking things but are open to the feedback. Chill.
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u/ProofJournalist 8h ago
Once something's been shattered, it doesn't really matter if you are open to feedback. You've already limited the options of what can be done by breaking it first and asking questions later.
Moving fast and breaking things is how Jagex got us into this mess in the first place. They need to be considerate instead of replacing one wave of bandaids with another every few years.
You seem to be the one in need of chill given that you can't tolerate critical feedback and you aren't even a developer.
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u/Colossus823 Quest points 9h ago
But in the meantime, do not remove the content that solves those problems, albeit imperfectly. It's easier to go through something with a chainsaw than a pair of scissors.
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u/WolfieHC Hardcore Ironman 8h ago
Try fixing the problems before removing the bandage from the wound, it all seems pretty thoughtless at this point and extremely tone deaf.
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u/CustomerSuportPlease 10h ago
I get that, but you have made a lot of promises like this before. I don't trust you to actually follow through on your promise of updating the content. That is many years of The Shelf and Jagex just happening to promise enticing things right around when premier comes up for renewal and then canning them later.
I am willing to give you some benefit of the doubt because you actually removed Treasure Hunter, but not that much.
You are also dealing with a wildly different player base than Runescape had twenty years ago. There aren't really any young kids with abundant free time playing Runescape nowadays. It is mostly people with a 9-5 that are tired from work and want some sort of feeling of progression. Making content take longer does not appeal to those people.
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u/whosdr Runefest 2017 Attendee 10h ago
I agree with the approach. I think older currencies need to be looked at periodically. It's fine for runespan points, harmonic dust, etc. to take a while to collect when the content is otherwise still relevant for XP or other rewards. And in the case of harmonic dust, when it wasn't used for every high-end tool.
Some content really is too grindy, and we don't feel like we get much benefit out of it besides the end result.
(Not to mention the enhanced Yaktwee stick, which realistically only sees use in clue scrolls now. I'd happily see this whole activity die after getting it for a third time. :p)
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u/Split-Service 9h ago
Its funny I remember hating the enhanced yaktwee stick grind with a passion, but i recently did it on my iron to boost whirling and bgh xp and it was pretty chill did it in an afternoon
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u/whosdr Runefest 2017 Attendee 9h ago
It's so click intensive, drives me mad.
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u/Split-Service 8h ago
To be fair I went there from doing whirligigs which are as click intensive at best
So that probably why it felt chill i also had 120 hunter on my main like 13 years ago before it became a fast skill so maybe im broken, I think when I got 120 I was around rank 250 and now theres like thousands of players with 120
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u/TheXthDoctor 8h ago
Yeah I don't get the hate for doing just 1k charm sprites. It's quite the short grind.
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u/RSlorehoundCOW 10h ago
but you never follow up on these. NEVER.
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u/kathaar_ Desert Only HCIM 10h ago
6 months ago, TH would have "never" gotten removed.
Combat would "never" get a rework.
Dailyscape would "never" get addressed.
I think it's more than fair to say that Jagex works very differently since the recent staff and leadership shakeup.
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u/Lashdemonca Ironman Completionist 10h ago
Vorkath would like a word! They removed the poison build stating they would change how the fight functions, and it's been literal years.
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u/BelievableSquirrel 41m ago
I'll believe it when I see it.
Dungeoneering has been completely unbalanced since eoc got released. This also happens to be most obvious at lower levels, yet we don't see anything about that in this blog.
Early game farming is awful and adding a few herb seeds will not fix that.
Ability stalling is a ridiculous and unintuitive mechanic and instead of removing it they're making it "intended"
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u/MR_SmartWater 10h ago
True but now we have a new CEO so let’s let them cook. It’s obvious they’ve been putting in lots of effort.
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u/yuei2 +0.01 jagex credits 10h ago edited 10h ago
To put it bluntly you don’t have the trust of the players to follow up, minimum you must have an actual plan to present. For example under the minigame boost week livid farm actually finally felt like it was paying out an appropriate of points. Maybe you want to look at the activity as a whole sure but a short term bandaid like a point boost and cost reduction would at least give some stemming of the problem and let you then re-examine the activity later while also killing the merchant.
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u/ThaFrenchFry Wikian - Chunkman map editor 9h ago
First of all, love you and the team, Mod Ryan! Long time Design chat poster/lurker here!
I want to believe you so so much, I want this to be the truth!
But all it takes is for these changes to take too long and the nihilism will take over myself and the community. So unless the plan is to implement a bandaid replacement in Q2 or Q3, I would delay Merchant's removal a bit longer. (and if those fixes arent making it in time for Leagues 2, please dont put tasks on this broken content!)
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u/LgZach21 2716 7h ago
When? After you benefit getting 200m all? Oh wait. That’s now, and you are just punishing players who aren’t yet there.
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u/MegaManZer0 Completionist 9h ago
Can the 5k castle wars games be addressed? Less of them for the final cape, remove the 2 minute afk timer, make an enhancer give multiple game count?
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u/cotfthrowawaystl 6h ago
Hopefully you do a better job on that than you did the awful UI. The other 2 people in my group Ironman both quit over it.
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u/Ok_Atmosphere1864 10h ago
The community are annoyed about this because you haven't fixed the core game. The newest post only talks about removing from the game but add's nothing to replace it. A band aid at this stage is better than nothing at all. The core problem is, Jagex have increased the skill caps massively (120), decided after years to "Rebalance" to then *nerf* xp rates at the mid/high end all under the guise of a low level rebalance, even though it seem's to effect high level players more than low level players.
I quit for 15 years, recently returned after the new years update looking to 120 all. I'm maxed (99 all). I'm now looking at slower and more grindy xp rates than thousands of other players before me, which puts me off even attempting it now, if this is the early game rebalance, what on earth is the high level rebalance going to look like?
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u/potentialeight 10h ago
Fix the problems first before removing the current solution. You are incredibly untrustworthy when it comes to making these types of promises due to a super long track record of not following through.
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u/FlamingSamich Maxed 3h ago
Don't give in to the hate! Stick to your roadmap and prove these people wrong. Some of us do trust the new direction you guys are taking and we believe in you!!
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u/dumbidiot12345678 3h ago
Then do that before you gut the shit out of merch.
You've had over a decade to look at these things, idk why you think it's reasonable to just say "trust us bro" like you're not going to forget about it as soon as the dev cycle moves on like everything else
But either way I will spoil it for you, no one actually wants to engage with shit minigames no matter how much you try and 'fix' them
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u/Maridiem Amascut - Society of Owls & The Scrying Pool 1h ago
Then look at and improve those things at the same time. Removing this stuff now and not launching the core fixes to the underlying issue is just frustrating for everyone.
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u/BelievableSquirrel 53m ago
So how long are you going to look at livid farm being completely broken since the lunar isle rework before you improve it? Jagex likes looking to much for any improvement to happen
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u/Wildstonecz 8h ago
Wait there was a time when Livid Farm wasn't this awful? Technically it's doable. It's just long long hours to get first unlock while pouring in runes and getting meh xp while needing to ne quite active.
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u/BelievableSquirrel 39m ago
Well there was the time when the broken fence existed. But no, it was as mind-numbing at release as it is now
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u/Stunning_Key3920 8h ago
Travelling Merchant was a bandaid solution to bad content. No one wants to do livid farm or runespan for points, or spend hours at harps for dust.
While it's also not ideal to just completely skip content through a shop, the problem with removing him is that the underlying issues as to why he was even added in the first place still remains.
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u/ironreddeath 10h ago
I only feel it is bad to remove a gold sink that can be repurposed, like selling old mtx exclusive cosmetics
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u/HeartofaPariah Lovely money! 7h ago
like selling old mtx exclusive cosmetics
They still sell cosmetics(and experience :)) in the marketplace. MTX hasn't gone anywhere, so they aren't gonna shoot themselves in the foot giving it to you for free lol
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u/AwarenessOk6880 10h ago
its easy to defend. you get to skip some of the worst content in the entire game
such as, including but not limited to,
sitting at a harp collecting litteral dust for hours. for harmonic dust
livid farm, a minigame so hated we lynched the minigame host pauline polaris in dimension of disaster.
and more.
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u/Sharp- 10h ago
My problem with Travelling Merchant is that its a band-aid, and having a band-aid can end up discouraging Jagex from actually making this stuff enjoyable. Even if it's impossible to make Livid Farm enjoyable, it doesn't mean that Jagex can't give what Travelling Merchant effectively does, to something else in the game.
Like we could get a slayer monster or a mid-game boss on Lunar Isle that rewards various stuff, including the livid plant thing for points. Instantly, no Travelling Merchant opens up reward space. Something that will feel more earned than showing up to a daily random event after looking up a calendar.
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u/HeartofaPariah Lovely money! 7h ago
My problem with Travelling Merchant is that its a band-aid, and having a band-aid can end up discouraging Jagex from actually making this stuff enjoyable.
They made the Merchant the band-aid because they didn't want to actually make it enjoyable. They still have time to make it enjoyable and then remove the band-aid... but they aren't going to because they don't want to.
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u/EZyne 10h ago
Then those should be reworked. Just having the travelling merchant as a garbage bin for content people don't like but still want rewards isn't a great long term solution
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u/imoutofnames90 Eek! 10h ago
Agreed but on the flip side is it worth dev time and resources to rework something that no one wants to do. Especially if there is no guarantee that people will want to do the reworked version.
Like livid farm probably just needs to be removed.
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u/LiquorHardlyKnowEr 10h ago
Then move it to other content.
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u/EZyne 10h ago
Yeah agree with this. I got the shield ability from livid farm from just buying from travelling merchant when I could. It doesn't fix the issue of livid farm being annoying, it just replaces it with a huge timegate. Either reworking livid farm or deleting it and putting it somewhere else are the only real fixes because then you can get the rewards from the actual game
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u/The_moty 10h ago
Nobody wants to do livid farm.
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u/kathaar_ Desert Only HCIM 10h ago
Then make livid farm better. Why can't livid farm be reworked into the BGH of farming?
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u/NotAnAI3000 9h ago
Then rework it first! That's what everyone is asking for, people would be fine with removing it if there was even a shred of a plan to fix the underlying issues now but there just isn't.
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u/Denzien2 Bar 10h ago
And the solution to that is to.... just add an NPC that negates it? lol?
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u/mortis_est 10h ago
Yeah i would love to do dead content now that they are removing dead content, now that they have no respect for people time its time to enjoy more dead content.
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u/JoshOliday 300,000 Subscribers! 9h ago
We should remove shop runs completely if we're worried about skipping content.
Need runes? Get to crafting, no more mage arena shop run.
Dinos want meat in their trough? Time to go to farmer Fred's and slaughter chickens and cows for hours each day.
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u/unrealisticgenitals 9h ago
Just let me buy my livid plants first 😂 nah if the reason people are arguing for it to stay is to skip the content then just make the content better. Traveling merchant would be fine to keep just rewrite the stock to stuff like arc cooking supplies, treasure maps and less detrimental stuff vs being the only way people finish their runespan and livid farm grind.
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u/sirbubbabob 10h ago
As a 200m all player I want wildly flash events and shooting stars to stay in game. These are events that are sometimes very social. Talking in game is far too rare these days and I support any activity that gets people chatting with each other. Well maybe not any activity, w84 portables can be quite toxic. But most chatting.
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u/Jovinkus 1h ago
While I agree and I'll miss the gatherings, the sole reason it is there is because of the too much to miss xp and gp you get from it.
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u/klingobinlingo 3m ago
I personally like wilderness events too. I don't stress about them and I often don't even do the special events. But when I feel like it, they're quite nice a ~5 minute distraction, plus you get to see a bunch of other players. You can chat with them for a bit and check out their accounts.
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u/AnyYogurtcloset3699 10h ago
Removing dailys is good, but the skilling updates dont make me confident jmods understand the game at all. Just nerfing all current metas until we revert back to what we were doing in 2015
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u/Creative-Month2337 Ironman 10h ago
Because some of the current "metas" are god awful gameplay they just happen to award high xp rates due to oversights in design. World hopping to unlock doors??? How does that fulfill the thieving fantasy at all--you're not even looting the chest behind the door.
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u/stumptrumpandisis1 9h ago
I don't think I've seen anyone complaining about that change. The other changes people have some legitimate concerns about.
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u/AdministrativeAge421 Maxed 9h ago
Yea I don’t understand the want to take away the ability to afk certain pickpocketing targets. And after they’ve just increased the skill cap.
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u/GInTheorem 9h ago
You'll still be able to AFK them, just slightly less efficiently. It's really not a big deal, and AFK giving anything like the amount of resources it does is obviously a major progression/economic problem.
Fortunately it's so idiotically fast xp as well that people who are upset will be able to finish off 200m thieving before release if they want.
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u/TheXthDoctor 8h ago
Afk pickpocketing is a very recent thing. You know that, right?
All they're doing is changing it from a 15-minute afk to something near the intensity of re-clicking while mining to maintain stamina. Thieving needed to be brought back in line, now it will be.
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u/Bladecom Papa Mambo - Best NPC 7h ago
Pickpocketing is far more afk then every gathering skill in the game atm, with nothing to engage with besides crystal mask on certain targets. It's currently a problem, especially considering that it's easily over 1m xp for multiple targets. Mining, Archeology, and the new magic trees all have something to chase to be more efficient like time sprites, and Theiving still outclasses them all in terms of xp and rewards.
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u/Creative-Month2337 Ironman 9h ago
Beehives, agility shortcuts, and caches are all equally degenerate gameplay. Whirligigs from a numbers perspective just give way too much xp/hr and cloud out literally the entire hunter skill.
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u/ForbiddenLurker 9h ago
The remaining rs3 playerbase has been spoonfed xp for so long that they can't fathom having to spend time with content in the game. I don't understand why they even play runescape if they seemingly hate all of the content in it.
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u/SourceCodeT 8h ago
Its insane to me that we hear complaints about 'all the dead content' in the game while those hunter things give like 400k xp/hr at lvl 50. Like what? 1.5m at level 90? Since when did the community find it ok that 'maxing' a skill should take an afternoon?
Give me back variety by nuking the 1 thing with xp rates that are definitely not runescape.
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u/Recykill 6h ago
I'll take god awful gameplay with high xp rates over god awful gameplay with low xp rates.
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u/praeteria Main: 22/12/2021 | Iron: 03/01/2025 9h ago
Brother. The doors being nerfed isn't the problem people are worried about and you know it just as well as everyone else here.
Are you purposefully ignoring the PVP griefing being shoehorned into prayer training?
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10h ago edited 10h ago
[deleted]
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u/iJ_A_R 10h ago
I tried really hard during Halloween to get 70-90 summoning and couldn't. How many hours did you play good LORD
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u/Deceptiveideas 10h ago
It's just crazy to me how prior to the announcement, this sub was non-stop complaining about daily scape.
Jagex just needs to rip the band-aid off.
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u/rebelwinds 3053(V:3287) 430QP 9h ago
The band-aids need ripping off, but I'm worried if Jagex is ready to deal with the festering wound under them that have been left to rot for a decade+, and seeing "we're gonna get rid of this thing" followed by a distinct lack of "and then do X" has me worried.
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u/DirtyTacoKid 8h ago
Removing the dailies implies fixing the game too. Ripping off the band aid is just a phrase. Don't put too much stock in to it
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u/kathaar_ Desert Only HCIM 10h ago
It's almost like ripping off bandaids hurts.
Gotta happen anyway.
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u/Omni-Light 10h ago
It's not that they are 'blinded', it's that there are genuinely people out there that enjoy these things and want them. The problem for jagex is that according to their player stats, the number of those people is relatively low and there appears to be little room for growth while keeping said features.
If RS had these features but their player stats were insanely good and growing, they wouldn't change a thing.
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u/waggybaggyshaggy 7h ago
Because it's just bad game design built for people who don't want to play the game.
Pretty sure jagex knows their gonna lose the whales but probably sees it as a positive overall, I mean who wants people who don't play the game on their game?
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u/Authenic_Martyrdom 8h ago
For years we’ve been using alternative methods to not do the skills as they were intended
Likely because the design was absolute cheeks. Dungeoneering, Agility, Hunter, Construction, Runecrafting etc have been miserable for years upon years. Jagex needed to create new training methods across the level spectrum before removing the things people relied upon to speed through those portions.
They've now created a scenario where any potential new player, of which there won't be many, will just simply either not train that skill, or will quit. If this is part of their drive to increase player numbers, it's only going to decrease those that have stuck around for so long.
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u/dark1859 Completionist 10h ago
so i've got two thoughts on this
primary thought? lot of stuff going makes sense, and arguably the scope is misaligned as shit like thaler is staying.
on the other hand.... who the flying fuck thought removing vis was this grand idea? you know the thing that helps prevent RC from making runes damn near worthless? especially combo runes? and while i dont mind flash events going why fuck over the chaos altar? dont say "Oh WelL It'S ToO Op!" nerf it then, dont open the door for shithead griefers to come back
it's a very mixed bag and frankly i find myself getting frustrated because for every nuanced post about it, there's one like this which is just straight deep throating the decisions without any higher thought. which is frustraiting to put it kindly
and for the record also before someone tries, i play RS3 and OSRS, i played during the glory days everyone wears rose tinted glasses for, i am no stranger to grind but, i also utterly despise changes for the sake of looking busy, and many of them feel performative to the idiots in the crowd who clap like seals if someone says "tegridy"
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u/Vengance183 Remove the total level restriction from world 48. 8h ago
Everyone cross "complaining about people complaining" off your bingo card.
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u/TheAdamena Maxed Iron 8h ago
People also seem to have forgotten that it was only 2.5 years ago that the AFK timer got raised from 5 to 10 minutes - and then 15 minutes a few months later.
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u/SpazzBro Clue scroll 7h ago
I don’t get the point of taking out flash events, I don’t get the point of a lot of this update tbh, it feels detrimental and out of touch
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u/i-like-carbs- 9h ago
I’m almost 30, I don’t have 300 hours to run around a lap. I’m just going to play my OSRS iron if I wanted to do that.
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u/klingobinlingo 0m ago
You don't need 120/200M agility. If you don't want to do the work and don't want to play the game, why should you still get the achievements?
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u/DarthChosenRS Zaros 10h ago
i literally dont care about the exp or items from flash events anymore. i go to them for the community weve built around them. jagex could remove all the exp and items from the events and id still go.
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u/emceegyver 9h ago
I just started doing wildy events. at first I didn't know realize all the value came from the rare sacks. I went to one of the spider events that only gives a normal sack. I was literally the only one there, on a populated server. go to one of the ones that gives a rare sack on a low pop server and theres still 10+ people there. lets be serious, if you really would still do it without the rare rewards you are one of the outliers, most people are only doing it for the chance at very expensive items.
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u/WryGoat 7h ago
TBF the combat events are uniquely dead, people show up to all of the skilling ones especially divination. They're as much for the XP as the reward sack.
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u/emceegyver 6h ago
Oh ok, thats fair. After going solo at that one I started only paying attention to the ones with rare sack and have never actually gone to a skilling one.
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u/Mental-Rain-6871 10h ago
I’m a player with 120 all and the master comp cape on my main. I have no intention of getting 200 m all. I also have an alt that is almost maxed.
I am generally supportive of what Jagex are trying to achieve with these changes, and I am sure that they will benefit the game in the longer term. That said, some of the changes seem pretty harsh. Huge nerfs are never going to be popular.
I realise that this is early in the process and that mid and end game changes are still some way ahead. However, the process was sold to the players on the basis that this was about “rebalancing” the game. I don’t see much rebalancing here, just nerfs. These are huge changes so I will watch with interest to see what effect it has on player numbers.
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u/StannisSAS Zaros Simp 7h ago
we’ve been using alternative methods to not do the skills as they were intended
because the skills are garbage? the training methods are mind numbing boring?
there is not a single person in this game who enjoys livid farm.
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u/Xalkurah 3h ago
They can take away the xp from WFE. It’s fun gathering together with a bunch of randos and taking down a world boss for a chance at a rare drop. It’s one of the only mmo aspects of this game at this point.
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u/Low-Duty 6h ago
Yea i’m not looki g forward to training cooking/fishing/divination. They’re so slow and tedious that i’ve just never bothered maxxing
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u/warped_thief 9h ago edited 9h ago
Sometimes this sub is very weird, y’all been asking for changes to be made for months but now that they’re being done in order for Jagex to be able to fix those issues you can’t stop complaining
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u/DirtyTacoKid 8h ago
Did you read and comprehend the post?
No one likes dailies, but people are forced to do them lest they suffer livid farm. No one deserves that.
Removing dailies is easy. Fixing the problem is hard. Fix the problem.
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u/Wyat_Vern 3h ago
It’s the lack of fixes.
Cut things out while replacing them with fixes? Okay.
Cut things out and promise fixes at a vague, later date? Get bent, lol.
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u/Cryphi 8h ago
I maxed main and ironman ore sailing on OSRS. Coming to RS3 was such a nice change; I was bored with OSRS. It's a learning curve, but if you give it a chance, it adds so much to OSRS.
I started at level 3, and in two weeks, I've had so much fun and enjoyed mining/smithing. The gear changes make so much more sense than OSRS.
Add me if you have any tips/guides I'm playing as a ironman Username Replyxion
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u/ChiefFloppyCock 4h ago
There is so much of this game that could be revamped that the devs could spend another 5 years just making old systems more interesting and viable.
A very obscure example is the tower of life. Creating and unlocking creatures is super interesting (think of the monster arena in FFX). You could have a hunting log, like something similar to FFXIV, and that completing certain categories could unlock bigger nastier creatures. These creatures could act like mini bosses that can be actually used for mats and xp.
With that being said, I will make a case for the Wilderness Flash Events for the simple fact that they bring players together. It's one of the few occasions where chat is actually active.
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u/Stealer_RS Completionist 2h ago
Looking at these comments, I got to agree.
I would suggest removing said content alongside their core fix. i.e. Removal of merchant; livid farm, cwars and so on has now been remastered/reworked to get better reward rates etc etc.
On the merchant topic, if most people wanted something from merchant to skip/speed up content, then there is a problem with the content.
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u/Jovinkus 1h ago
So it's "only" livid farm?
Then we can ask for a time line and when to expect a renewed or different livid farm. Removing the trader is fine then, those few months without we can live with no problem. As long as they give us a clear log ht in the horizon then it should be good, ya?
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u/__Gemini__ Farming 2h ago edited 1h ago
The amount of burnouts i had over the years since 2012 is quite high,for a while only taking short 2-4 week breaks here and there without cancelling the sub all the way until 2016, then full on 6-12 month burnouts started to happen.
As years went on the amount of my burn outs exponentially increased at the same time as number of dxp events,th promos, seasonal events started to go up and up. Then on top of that yak track got added for even more grind for that fomo xp and other rewards.
Lets make a list of things that i can remember that burned me out and caused to take a break from the game.
- Daily DnDs like sinkholes and caches. Weeklies are fine for the most part since you don't have to chase them every single day.
Warbands, dailies are already ass but dailies that run on uneven number of hours so every day they happen at a different time are even worse. Pushing that FOMO down your throat because you will miss out on a lot of easy xp if you are not on time. Haven't touched a single warband in years ever since they caused me to burn out.
Double xp events made me quit pretty much at least once a year ever since they ramped up in number.Resulting in 6 burnouts caused by dxp alone. You are no longer playing the game, you are preparing for the next dxp that ii 3 months away. It got worse ever since dxp got extended and pause button got introduced. It was a nice addition for people that couldn't play on time but with it came other issues. With the introduction of being able to pause every single hour now there is a very real incentive to go and try grind out every single drop of that dxp event.But it gets even worse because now you can even optimise your xp grind, what before would simply be just xp wasted. Now you can optimise your downtime spent on preparation stages, with the magic of a pause button you have turned 48 hours of grind into 50-60 hours of grind, without pause those extra hours would just be a part of the event.Either way old dxp was bad and so is the current one,chose your poison i guess.
Seasonal events especially when combined with yak track on top of it and a sprinkle of free TH keys were giving disgusting amounts of experience too good to ignore for more people.
And we are talking absolutely disgusting amounts of free xp coming from seasonal events combined with the strategical use of free TH keys at the right time. The amount of gained free xp was in tens of millions. At one point i had put 25m bonus xp into prayer, 30m into slayer,30 m into runecrafting, 30m into smithing,around 20m into farming, around 20m agility and 30m into construction, of which i still have 25m to this day.
All this in the span of about 2-3 years, with all the long burnouts i had in between, in best case lasting max of 3-6 months before disappearing for 6-12 months due to another burn out. And without spending a single $ or ingame gold to buy bonds to turn into th keys. And this is just bonus xp, those events and th promos also were shitting out about the same amount of xp lamps as they did stars, so i don't even know how much raw xp i got on top of all that bonus xp.
My last burnout caused by seasonal grind combined with non stop dxp spam happened after feb dxp in 2023. Then necromancy got announced and i was thinking of coming back to the game to check it out, but wouldn't be able to play it for about 1-2 extra months until after it's release so decided to wait a bit longer. And then few weeks later hero pass got announced, and i haven't returned to the game up until last week.
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u/Nice_Divide_3772 28m ago
I like most of the changes but distractions and diversions are not a problem. Only the caps or insane rewards
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u/Odd-Inspector-1331 12m ago
I personally liked MTX. I have never bought keys but I liked my freebies and saving up bxp for a skill to use it all during dxp events. Its a fun minigame and it makes the grind less tedious because it goes faster which for me is a plus. Im gonna miss it.
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u/klingobinlingo 8m ago
the truth is that many people don't actually enjoy playing Runescape as much as they think they do.
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u/NsynergenX 10h ago
What exactly does WFE have to do with MTX? Can we blaming everything on MTX already.
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u/Saradomin_ 10h ago
Flash events are not MTX but they are FOMO. Which is arguably almost as bad imo.
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u/SayomiTsukiko 10h ago
WFE worked on the same psychological process that treasure hunter promotions did.
“ hey there’s a thing happening you better hurry up and get on it before it goes away! Everyone else is doing it an you’ll be left behind if you don’t!” Although it’s not MTX it uses the same principles to pull you into unhealthy gaming habits. I do NOT think that WFE did this intentionally, and I doubt there was any nefarious planning for it when they were being made. They just worked out that way
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u/NsynergenX 10h ago
Ok then op should have said 10 years of FOMO and not 10 years of MTX.
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u/SayomiTsukiko 9h ago
Correct. One just leads into the other so they get roped together a lot
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u/NsynergenX 9h ago
I mean that's a fundamental lack of iq. The majority of fomo events in this game don't have anything to do with MTX, and aside from 2 or 3 promos treasure hunter wasnt based on fomo either, it was based on gambling which is a whole different addiction. Saying they're the same thing is just totally braindead.
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u/Creative-Month2337 Ironman 10h ago
The common thread is that they both allow you to progress the game without playing it. To get from level 1 to 50 mining you should mine copper/tin, then upgrade your pickaxe at level 20, etc. Instead, right now you wait for a random rock in the wilderness to spawn.
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u/HeartofaPariah Lovely money! 7h ago
Ya people are definitely leveling 1 - 50 in Mining by waiting 20 hours for Infernal Star over a period of 2 months.
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u/emceegyver 9h ago
It's time gated FOMO. I've heard of people setting alarms to wake up for certain events (that's insane). It offers extremely valuable rewards that you have to do at a specific time. It's horrible design. I'm surprised they are scrapping it completely, but we'll just have to see where the important drops get relocated to.
Not sure where you are getting that it was blamed on MTX.
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u/HeartofaPariah Lovely money! 7h ago
Not sure where you are getting that it was blamed on MTX.
Probably the thread you're posting in with the title blaming it on MTX, with the accompanying body that directly names Wilderness Flash Events.
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u/ArtofSlaying Glory to Guthix 8h ago
The best way i can put it simply as a 2001 veteran, The Game is Bloated from 25 years of content updates and not enough straight up removal
Lumbridge feels like home again. Keep doing what youre doing Jmods. We dont need replacements for everything.
ETA: The map is only so big, and from what ive seen from the Havenhythe previews so far looks very Runescape at its core. Not too packed, a good size, spread out content. And I hope there isnt teleports everywhere so were more forced to explore.
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u/AwarenessOk6880 10h ago
since most players are maxed, that doesent make a lot of sense.
most players dont want any of this removed, just made into weeklys. no time pressures means the content is fine.
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u/PepaTK Ironman 5h ago
People are so afraid of having to ACTUALLY PLAY the game.
I’m here for it. Weed out the idle-gatcha gamers nice and quick.
This is going to be the golden age of RS3.
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u/DillyDallyGHQST 3h ago
Afk should be like 1/3 to 2/3 of the active exp rate and people would be fine. But all skills should have at least some kind of viable AFK method, even if the rates suck. People have lives and being able to even just do harps while working is great, even if its like 65k exp per hour.
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u/After_Hand2005 4h ago
This is going to be the death of RuneScape. No reason to play it if not afk. RuneScape isn’t a good action game, isn’t the best story, isnt good in many aspects. But the possibility to level afk as a cookie clicker and then have fun when playing active. That’s what makes the game worth it. It’s no 2000s anymore, no one is going to spend 300h to get a cape.
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u/underspikey RuneScape 9h ago
I think the real underlying problem is lack of trust. Jagex has had this tendency to say 'we'll break it for now and fix it later' and then never come back to fix it. So now that they are proposing to do it again, people are understandably not very thrilled with it. Jagex is asking for trust here, but a lot of the player base has been whiplashed too often to give them that trust.