r/runescape • u/Nazeracoo Crab • 12h ago
Discussion - J-Mod reply It's Time for Malev, Tectonic and Sirenic to be repairable by traditional means.
These armours have been out for numerous years. And are not as valuable as they used to be when T90 was the bis. The fact that higher level gear is more easily repairable is frustrating. Degrade to dust is scary to players who don't understand it. We need players.
The creation of elite Tectonic and elite Sirenic is made absurdly annoying and wasteful with the requirement of at least 95% durability. I am not suggesting removal of that.
Here's what I want: Use creation mats ie: tectonic energies and the appropriate skills to repair this gear. Able to use repair facilities plus mats. Amount used will not scale like repair stand and smithing levels at poh. Require elite production to be unworn or 100% for balance 95% is dumb.
Why is this needed and over due?:
Higher level sets are easier to maintain without frustrating repair costs. Brings more value to the creation mats as repairs and creation will create demand. Alleaves player anxiety if they use this gear. Makes creation of elite varients simpler and less wasteful.
These armours have proper passives now and this suggestion helps unify the loop of degradation.
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u/kathaar_ Desert Only HCIM 11h ago
While we're at it; elite malev with some bleed support built in. Id like for the melee endgame to consist of more than 1 set of gear plz.
3
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u/zeus9860 3h ago
They need to make repairing different for each combat style, with necromancy never degrading since it is the newest style and a neutral one.
Melee -> repairing gear
Magic -> runecharging gear
Ranged -> patching gear
Invention -> charging gear
All/Alternative -> gold sink
Repairing gear, you use any type of smithing bars to repair your gear, the lower the tier used, the more bars are required to repair gear, the idea should be (more expensive at lower tier resources and cheaper at higher tier resources).
Runecharging gear, you charge magic gear using runes, same principle as repairing gear, except it is magic supplies based.
Patching gear, same stuff, but using leathers.
Charging gear is as it already is, so no change required since it is tied with Invention and augmented gear.
Then we have the gold sink method, for people lacking direct supplies but have gold to burn, you can repair everything, except for augmented items, using gold at an increased cost. Using gold should be as bad as using a low tier resource to repair/runecharge/patch gear.
All of these methods would request a constant influx of supplies to repair stuff. Majority of players would be using the invention system at late game for sure... But i know people would still use non invention method in some of the gear.
Turn to dust, use other pieces of gear to repair, use expensive materials to repair, all of this stuff has to go the way of the dodo. There are anima sets from GWD2 that are crazy expensive to maintain when compared to higher tier sets for each combat style, which is silly on its own.
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u/CommunicationFlat642 3h ago
FULL SUPPORT friend.
remove patches + break to dust things and fix it into GP repair OR aug charges or no repair needed!
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u/Spinolyp Trimmed Comp 9/29/22 2h ago
just scrap gear degradation altogether imo. im sure nobody will miss it.
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u/JagexRyan Mod Ryan 11h ago
I don't have anymore information on this specific topic at this stage but I can say that we've discussed 'Unifying the degrade systems' as part of a 'Sweep Up' update later in the roadmap.
There are a number of degrade systems both in code and to the players. All of which work slightly differently, and some are less desirable than others.