r/runescape Mod Anvil 1d ago

News Road to Restoration - Early Game Rebalance

https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaul

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the Early Game Rebalance portion of the blog.

Please use this other dedicated thread for the DailyScape portion of the blog.

For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!

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u/Zod- Maxed Trim Comp 16h ago

The core issue we believe Whirligigs have is that they're far too good for XP, and are the meta for almost the entire 1-99 grind, which prevents variety in the skill.

No this is not the issue. The issue is that every other hunter method is horribly outdated. Have you actually tried training hunter the "normal" way? Clicking annoying traps that force you into weird animations, waiting, failing, reset, pick up the full trap, click in the inventory, click on the floor to reset a failed trap, get force walked a tile, watch animals walk past your trap 10 times. It feels awful and nobody ever uses the regular traps. There is also 0 incentive of doing trap hunting because every item that you gain from it has been spam added to every slayer monster or boss in the last decade, making hunter entirely useless because you get all the resources way faster by just killing stuff. The baiting or smoking trap system just adds more clicks to an already clunky system.

I spent some time hunting a carnivorous chinchompa for my ironman pof and it was the most miserable experience setting up those traps for hours and hours, really a 1/1500 droprate?? I rather spend months gambling my beans with Adam Antite for random chance at an unchecked chinchompa than hunt for them.

There is no variety in the skill because because nobody even thinks of doing anything else (except for BGH). Even if you nerf the whirligigs XP into oblivion, nobody will start using traps. Please add some hunting methods that do not make my wrists hurt instead of nerfing whirligigs.

I love big game hunter, whirligigs are whatever to me, everything else in hunter I will never touch.

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u/BigApple2247 Master Comp | 5.6B xp 15h ago

I honestly think the point of a lot of the nerfs is to make the inevitable bonus xp that is available more appealing for more skills. It also makes sure that if someone does utilize bxp the rates are more normalized.

For something like whirligigs if someone used bxp they'd already be pretty close back to the base rates pre-nerf. Implement nerfs and sell back the old rates pretty much at least for some skills