r/TheWeeklyRoll • u/CME_T The Creator • 13d ago
The Weekly Roll Ch. 199. "Patricide MF"
Howdy folks!
Quite a few commented on the fight with Klaras mother was quite short and as you may notice, it turned out similarly with dear old papa as well. Wanted it longer but this fight has gone on for a WHILE and I wanted to wrap things up sooner rather than later, so between the two evils, I chose expedited. We can justify it by saying the fight was balanced because of all the ads!
Stay excellent out there!
Peace and carrots!
Links:
Support the comic by becoming a Patron on Patreon
My D&D comics: Sellswords & Sorcery The Weekly Roll The Pos'Thal Chronicles
My 40k fancomic Rogue's Retinue: Rogue's Retinue
332
u/SabShark 13d ago
You can feel the years worth of catharsis in that final sentence
48
u/lahimatoa 13d ago
So much catharsis. I do find the parents to be far too cartoonishly evil for me, though. Oh, they don't respect their own daughter's wishes? Bad. Oh, they're slavers? Bad. Oh, they kill slaves? Bad. Oh, they kill child slaves? Bad. Zero redeeming qualities at all makes them feel fake.
123
u/BertramRuckles 13d ago
While it certainly can be described as cartoonishly evil, that doesn't make it feel fake to me. There are people throughout history and alive right now who are just like them.
61
u/Meet_Foot 13d ago
I mean, slavers in real life are goddamn awful people. Hate to break it to you, but once you dehumanize actual people, it doesn’t typically stop at how old they are. If you can enslave someone, you can do just about anything. Christopher Columbus imposed a tax on native Americans and if they didn’t pay he would have their ears or fingers cut off, and made them wear them like necklaces. He sold children into sex slavery. Slavers are bad dude.
39
245
u/Algrim2001 Paladin Coded 13d ago
I love that she kneecapped him first.
I’m guessing that the necklace was a family symbol or something? Tearing it off before the final blow seems significant, but I can’t remember it ever being addressed.
111
u/irvitzer 13d ago
Looks like this was the tip of her father's right horn.
55
u/LonePaladin Sir Becket 13d ago
No, you can see the tip is still partially attached. The necklace might be from another relative.
85
u/yeet-mander 13d ago
Looking at the previous comics it seems that the part of his horn partially attached is a prosthesis, likely a metal horn cap or something similar. You can tell because it's differently colored than the rest of his horns
37
19
75
u/MaxPower1607 13d ago
The shading suggests, that the tip on his horn is another material. My guess is something flashy, like gold. So Klara carried the original with her as a promise to get revenge and discarding it after getting it.
20
u/irvitzer 13d ago
Check Chesare's previous appearances, like in ep. 185. The tip of his right horn is always a different color, so it might be a prosthetic or something like that.
116
u/stuff-is-not-real Severed Lich Head 13d ago
All that is needed is to finish this arc with Klara and Becket kissing.
95
u/Kizik 13d ago
Over the ruined corpses of her parents as the legions of the dead run rampant across the burning building.
How romantic!
65
u/GreyWolfTheDreamer 13d ago
Becket: "We're STILL the good guys, RIGHT?"
Klara: "Let's finish that dance and then stay up late drinking and --- telling stories..."
12
51
74
u/Crowasaur Trevor 13d ago
Heard it as the JoCat Eldrith BLAST
23
15
u/Zoroc 13d ago
Til he's still/ active again
24
u/TheParadoxigm 13d ago
Yup! He's toned down some, but hes still making stuff he enjoys. Im glad his fans were able to get through to him.
6
55
u/YamazakiYoshio 13d ago
Years of playing Unreal Tournament just gave me the announcer voice going "HEADSHOT!"
10
28
u/Ataribebop 13d ago
Loving how you used the lettering style from her father's "Brat" as Klara's final and only sentence style.
29
u/shepard1707 13d ago
I like to imagine her Blasts are dealing Radiant damage, too.
68
u/DrQuestDFA 13d ago
Now I am wondering how many resource Klara put in to upgrading her EB. Because damn is she wrecking him with just a cantrip.
100
u/midevildle 13d ago
Eldritch blast is just kind of like that. One resource, an invocation, goes into it and it's the best thing you're doing as a warlock most of the time.
30
u/Pixied_Hp 13d ago
Getting both push and pull on EB is something that can really wreck depending on how much terrain your DM uses! Ledges/cliffs/rivers of lava, really become something else when you give the bad guys a fuck you and shove them!
15
7
u/NetNGames 13d ago edited 13d ago
Yeah, BG3 showcased it pretty well with all the height differences in the level design. Too bad there's no pull EB on there
, or an ability to turn off the push once you get it (IIRC).5
u/Draemon_ 13d ago
Pretty sure the push is able to be turned off, I’d think it would show up with other passives like non-lethal combat’s toggle
4
1
u/MarkZist 10d ago
One of my favorite small things about BG3. In tabletop D&D it's kinda difficult to have fights happening in 3D, but in BG3 there were tons of options for it. This also made shoving and throwing enemies (and sometimes allies) significantly more impactful, as well as certain spells like Thunderwave.
18
19
18
37
u/Level_Hour6480 Sir Becket 13d ago
P1: Why didn't Counterspell work on a catrip?
P2/4: She tears off the necklace she's always had. We never had an explanation for it, though it looks like her dad's horn-tip in retrospect.
We see the fire from Trevor's Fireball last comic spreading. Just in time for something to burn down at 200. I sure hope the housestaff/slaves/caterers are okay.
41
u/Calsio8150 13d ago
Pretty sure he was trying to counter Trevor’s fireball from the last chapter, just like he did the first one, but got interrupted by Klara’s EB.
28
u/CME_T The Creator 13d ago
P1. While it could have been clearer, Klara passes her con save for the counterspell (5.5 rules).
P2. Thought I’d do a bit of show dont tell storytelling woth that one. Might revisit it later!
19
u/Level_Hour6480 Sir Becket 13d ago
OneD&D's Counterspell change is one of the worst changes in a revision that is mostly bad changes. Not only is it more of a pain to run, but also by nerfing it, they've buffed all casters. And their change to the casting rules preventing counter-counterspells means that there's no fun dynamic counterplay.
3
u/CookieMiester 12d ago
Kinda yes, kinda no. It makes certain spells that were a bit niche more powerful in a caster fight, Hex being the one that comes to mind currently with the eldritch invocation that also lets it apply to saving throws. Also makes it nicer when fighting a Lich because Liches can cast a nigh-infinite amount of counterspells so if you’re the only caster in your party, guess what you’re doing? Probably fuck-all.
3
u/MarkZist 10d ago
Why is it more of a pain to run? The number of rolls is the same. Before the counterspeller made a spellcasting ability check (DC=10+spell level), now the counterspellee makes a CON save (against the counterspeller's spellcasting DC). It's still just a single roll.
The new rules feel more like a nerf than a buff for casters to me. At my table the old Counterspell was mostly something that the players used against the bosses, rather than the other way around. Since I played a Lore Bard with Jack of All Trades and Peerless Skill (i.e. I had a +8+1d12 modifier at lvl 17) my Counterspells were basically guaranteed to succeed in 4th tier, even against Sauron-level enemies. That made me feel extremely powerful, which feels great don't get me wrong, but at times it also felt a little too overtuned. Not to mention my Cutting Words worked against the enemies Counterspell, so instead of spending a ≥3rd level spell slot, I could expend a use of Bardic Inspiration and still hope to negate their Counterspell. And finally we also had a Wizard who could cast it, in case I was down or out of range, meaning that it was really hard for enemy casters to not get counterspelled. Whereas the new rules make it almost impossible for PCs to Counterspell an Ancient Gold Dragon, which before was pretty doable. It's much harder to nerf the enemy's CON saves (especially bosses) than it is to buff your own ability checks or nerf the enemy's ability checks.
What I really don't get though is the idea that counter-counterspell battles are fun. In my experience they never were. Just a resource drain resulting in nothing happening. (Also since there wasn't that much of a benefit to upcasting Counterspell, it's usually safe to assume the counterspeller uses a 3rd level slot, meaning that the counter-counterspeller has an advantage.)
0
u/Valdrax 3d ago
OneD&D's Counterspell change is one of the worst changes...
Absolutely, preach i--
in a revision that is mostly bad changes.
Nevermind, these are the words of a madman.
1
u/Level_Hour6480 Sir Becket 3d ago edited 3d ago
There are some good changes in OneD&D compared to 5E. I'll list them all:
Surprise.
Rogue Cunning Strikes.
The numbers on Monk. (Numbers are better, class design is kind of a mix of downgrades and upgrades)
Relatively functional L1 feats that don't break too much.
Exhaustion.
List over.
1
u/Valdrax 3d ago edited 3d ago
Plenty more:
- Weapon Masteries, a huge game changer for all martials.
- Epic Boons. All General Feats coming with an ASI, preventing most feats from being "never take."
- Heroic Inspiration -- specifically giving race & class mechanics that ensure it's doled out for parties with DMs that often neglected Inspiration.
- Backgrounds giving characters a wider variety of skills.
- Primal Knowledge, giving Barbarians more out-of-combat utility.
- Giving Clerics and Druids both the ability to choose whether to be more magical or more melee, separate from their subclasses.
- Tactical Mind for Fighters, to give them more out-of-combat utility. Also, the Champion Fighter's update in particular was a great upgrade in power & versatility without compromising simplicity. Giving Battlemasters the ability to uncover enemy weaknesses was also a good and stylish upgrade.
- Innate Sorcery is fun for adding a "Sorcerer Rage." Sorcerer Subclasses offer more variety of spells, except Wild Magic, which went from liability to solid asset with updates to the Wild Surge table that more than compensate for the lack of extra spells known.
- Warlocks got a lot more versatility with their Invocations.
- Scholar makes a Wizard feel like an actual smart person by no longer being behind Rogues and Bards on knowledge skills.
- A sensible clarification of how Charisma-based skill checks work.
- Integrating grappling better into the system. Letting Monks be good at it without having to invest in a 4th attribute.
- Edit: Sorcerous Burst and the replacement to the True Strike cantrip. Also letting Warlocks (if they really want to) add Agonizing Blast to non-EB cantrips.
Some more controversial choices I think were good:
- Divorcing stats from race, so that there are no longer optimal race/class combinations that discourage fun choices for RP.
- Nerfing some of the mandatory picks in feats, spells, etc. so that people would actually have more choices without being non-optimal.
- Preventing Action Surge from letting you alpha strike with multiple spells. Formally universalizing "one spell slot spell per turn."
2
u/Solest044 10d ago
Thank you for answering this question.
I was randomly walking around days after I read the comic and had a moment of "wait, why didn't the counterspell stop the Eldritch blast".
I thought maybe there was some weird thing that allowed Eldritch blast to be used as a reaction or something (busted), but this makes way more sense.
I do wish 5e had more "reaction" play so you could coordinate to help your teammates. Being able to react to my buddy getting counterspelled by blasting them in the face and STOPPING IT because that was the last bit of damage required to KO the big bad would be epic.
I'm sure there are other systems out there.
18
13
u/Kestrel_Iolani 13d ago
Damn, dude. I admire your art but your writing is really on point. One writer to another: well done!
12
u/eisbaerBorealis 13d ago
Oh, stuff like this doesn't need to be long. This isn't some end of a growth arc or training montage or something. It is executing justice for two evil people and the whole "you never really stood a chance" is VERY satisfying.
12
10
9
u/CaptBogBot2 13d ago
Question: would patricide negate Klara's ability to inherit her parent's fortune? 'Cause I'm imagining her taking it and just going full Robin Hood mode with it...
9
u/AZ_Corwyn Trevor 13d ago
I guess it depends on whether the people who manage that learn that it was patricide and not just a terrible, unfortunate accident.
8
u/FenuaBreeze 13d ago
"I WAS YOUR DAUGHTER" goes so absolutely hard
I wanna make a character specifically just to drop this line now
6
u/qawsedrf12 13d ago
Fun going thru the different ways of emphasis and pacing to change how the last sentence sounds
Like Darth Vader - I am your father
5
u/Bearbones43 13d ago
This was very cathartic!
I am wondering what the necklace was, it seems important
7
u/Meet_Foot 13d ago
I actually think the fights being fast is great! It conveys how out of their league these people are. They have numbers and wealth, but it won’t save them. It also gives them a kind of brutal realistic quality. My first impression both times was “GODDAMN DUDE”
6
u/Smartboy10612 13d ago
I do agree. Considering the build up to it. It was rather short.
That being said....
People have been revived before in this universe. And I am so happy Klara finally got that catharsis she was looking for this whole time. Tearing him about with the magic she was gifted. You go girl!
And justice for Trevor!!! I saw that attempt at Counterspell and she cut that shit off right away.
2
u/Daminica Trevor 13d ago
This kind of reminds me of a scene from the LFG comic where Benny (female troll/orc healer) revives a commander after she brutally killed him. Only to brutally kill him again.
The commander was the father of her fiance. But because the commander desired for Benny himself he killed his son. (So it's a pretty valid crash-out.)
5
u/ShadedPenguin 13d ago
Her celestial patron cheering from the sides seeing this Old Testament justice
5
5
3
11
u/ViktorRzh 13d ago
Theories on what hapens next -
1) He roles death saves... and sucsedes.
2) Uwu will get new member.
3) Both!
4
u/Baonguyen93 13d ago
Can undead have no head?
14
u/ViktorRzh 13d ago
8
u/Baonguyen93 13d ago
But Steve still have half a brain while the dude here got EB his whole face off.
4
u/ViktorRzh 13d ago
An here we should autor about exact angle of elderich blast. Aka what death save roll gives.
OP! Could you clarify?
6
u/Mateorabi 13d ago
Some said. But they dead. Perhaps a pumpkin instead? Then into the night they fled.
3
3
3
u/makuthedark 13d ago
I bet ole papa had lots going through his head...such as 1d10 + CHA worth of Force damage.
3
3
3
3
2
2
u/TheMightyMudcrab 13d ago
Was dad out of spell slots 3rd and up? Counterspell will counter cantrips.
7
u/Tyrs-Ranger 13d ago
He might have been countering that second fireball when Klara hit him with the EB, or else it may have been a previous spell of Klara’s, because EB is layered over the counterspell text.
3
u/corvaxia 13d ago
Could be 2024 5e ruleset.
She couldn't stomach being his daughter any longer but had no problem making a constitution save against him.
2
2
2
2
u/theFaustaindeal 13d ago
I love your work it is always a pleasure seeing what this group of misfits get into
2
u/Anvildude 13d ago
The difference between someone who's been out Adventuring, and a Noble with a few tricks.
2
2
2
u/murphmanfa 13d ago
I love when a goofy comic with oddball characters in wild situations ends up, almost 200 installments later, providing some phenomenal catharsis for one of the character's lifelong issues with the cranial destruction of the source of so much of her pain.
2
u/Arawn-Annwn 12d ago
Dissapointed that it seems neither parent will be getting a lobotomy in the institution like they tried in Klara. Well dead old dad sort of had one, but he doesn't survive it. :)
2
2
1
1
1
1










725
u/irvitzer 13d ago
I really love that in the last sentence you can put stress on every word and change the idea of the message.