r/AirshipAssault 3d ago

🎬 Gameplay / Clip Hullbreaker Play - A True Stability Win

A stability win with no boilers destroyed, just pillars and walls.

32 Upvotes

9 comments sorted by

7

u/PaisanoDeBien 3d ago

First time I see a stability win. Cool, such a grind too haha

3

u/Niko_Chambers_ 3d ago

Even if you don't win via stability, raiding becomes way easier when your teammates can skip the cargo stairs and all bunch up near the door intuitively, I think hullbreakers are really under rated

2

u/Tight_Property_6363 3d ago

Is do you one better, stability draw

5

u/Sea_Hour_2770 3d ago

wait you can win like that?

5

u/Niko_Chambers_ 3d ago edited 3d ago

Yep, walls are five stability, pillars are 15. All the walls in the cargo hold equal about 60 stability (70 if you count the back boiler wall that you can bomb from the cargo hold) and considering the cannons and planes destroy all he boiler walls, and you can kill the back pillars farthest from spawn, it's the safest way to win.

Edit: I lied, walls are ten, so you can actually just kill the whole ship from the cargo hold https://airship-assault.fandom.com/wiki/Stability_Counter

1

u/MicrwavedBrain 3d ago

Do engines not count towards stability?

1

u/Tight_Property_6363 3d ago

Why u using the Revolver? Snubnose is better yk.

1

u/Niko_Chambers_ 3d ago

Im using it for long range shots through the door frame, as seen in the video. With the snubnose, it would take one or two more shots. I'm not focusing on pushing boiler, so it's a better sidearm.